Airships: Conquer the Skies

Airships: Conquer the Skies

Airships Community Balance Mod
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Update: 29 May, 2023 @ 2:59am

Update: 27 May, 2023 @ 9:14am

Update: 22 May, 2023 @ 7:39am

Update: 21 May, 2023 @ 11:17am

Update: 10 Feb, 2023 @ 2:39pm

NEW BALANCE MOD RUN!

Run IV is upon us, this one carried entirely by Orang, it brings with it a hefty amount of changes, let's test it out everyone!

Update: 10 Feb, 2022 @ 4:52am

  • 20% keel weight reduction
  • Sickbay: Maintenance: 1 > 0, Cost: 20 > 50, fireHP: 50 > 80
  • Imperial Cannon: Cost: 800 > 700
  • Guard post: Weight: 5 > 10, Cost: 5 > 10, Guards: 0 > 1
  • Guard Barracks: Cost: 40 > 30
  • Flamethrower and Giant Flamethrower: Shot speed doubled
  • Giant Flamethrower: Cost 500 > 350
  • Guided Missile: Cost: 1200 > 600, [Damage: 90 > 105, blastSplashRadius: 60 > 90]
  • Cannon: Damage: 40 > 50, Reload: 3500 > 3325, Heavy Steel Tech now gives +20% Shot Speed instead of damage
  • Front Turret: Inaccuracy: 0.002 > 0.0018
  • Bottom Turret: Inaccuracy: 0.0018 > 0.0016
  • Ventral/Dorsal Turret: Inaccuracy: 0.0022 > 0.002
  • Bomb Bay: Innaccuracy: 0.005 > 0.003, Crew: 2(3) > 1(2)
  • Sponson: Clip 1 > 2,
  • Light Sponson: Clip 2 > 4
  • Saw: Fire Rate: 200 > 300, Cost: 50 > 150, Weight: 120 > 240
  • Dragonrider: Cost: 2000 > 1000
  • Mech Squid: Cost: 2000 > 750
  • Fleshcracker: Cost: 1500 > 500

Update: 19 Sep, 2021 @ 2:13am

- Fixed deck bombards
- Fix spike rams
- Remove unvoted rocket options
- Heavy Bombard now requires heavy cannon tech

Update: 18 Sep, 2021 @ 3:25pm

Balance Mod Run III!

See all the changes on the description of the mod!

Update: 20 Jan, 2021 @ 3:32am

Update: 19 Jan, 2021 @ 8:40am

Another bugfix. Pesky front turrets!