Team Fortress 2

Team Fortress 2

Spellway
Showing 1-4 of 4 entries
Update: 13 Sep, 2021 @ 9:04am

rc5 changelog:

- fixed lightning hitching
- softened lightning effects
- fixed announcer not counting down the point unlocking
- detail improvements
-- improved large flat sections of chickenwire
-- boathouse looks a bit better
- clipping fixes
- more lore

Update: 5 Sep, 2020 @ 6:25pm

rc4 changelog:

- removed some clutter in RED connector
- crit pumpkin spawns have been moved to greater benefit players away from the point area
- further attempts at squeezing as many frames as possible from lakeside area
- more aggressive popout distances on foliage in blu battlements
- further hinting to cut up large visleaves around mid
- fixed a part of the dispenser pumpkin explode particle spawning at map origin
- small clipping adjustments
- small detail adjustments
- added gargoyle spawn locations

Update: 2 Sep, 2020 @ 4:26pm

RC3 changelog:

- manor roof balustrades have cheaper and more aggressive LODs
- attempts to further increase lakeside area framerate
- added HUD icons that briefly appear on capture that display what event is spawning
- added missing clips to blu lobby stairs banisters that are extant on red side
- added clips to sewer stairs banisters on both sides
- added clips to small props in high-traffic areas
- small detail adjustments
- fixed model culling issue with 3d skybox when looking away from one of the corners

Update: 1 Sep, 2020 @ 3:38pm