A Hat in Time

A Hat in Time

Cosmic Cube Hell
Showing 11-19 of 19 entries
< 1  >
Update: 26 Nov, 2020 @ 8:15am

LAVA TEST PART 2 HOPEFULLY WORKS BOOGALOO

Update: 26 Nov, 2020 @ 6:57am

Step 1 of lava optimization perhaps

Update: 22 Nov, 2020 @ 1:23pm

- Ice is now partially transparent!
- A solution to the performance hit from lava piles is being looked into, but not found yet.

Update: 11 Nov, 2020 @ 5:12am

I've decided to take some time to make a bunch of little changes to Cube Hell to improve the QoL all around! Here's what's new:

Absolute Snatcher:
While I was mostly happy with the fight as it was, the orbs could lead to some nasty hits, especially towards the end. So...I've decided to do a complete rework of them, and balance the other attacks as necessary!
- The orbs now have their own unique attack that they get destroyed afterwards. You get a fairer fight, I get my orb bouncing. It's a win win!
- Red ring's speed and duration has been increased to account for the removal of orbs in other attacks.
- The Death Wish for Absolute Snatcher now sports two bonuses, as I feel the fight is now more suitable for them. They're the same as Hyper Snatcher, nothing particularly nasty.
- A jukebox now appears before Snatcher in the DW that allows you to change the battle theme to K2B if you so please.
- End conversation has been changed as I can never decide if I wanna finish a project or not. :P

Cube Hell Gauntlet:
I wasn't too proud of the Hell of the Cosmos death wish tbh. All it did was add a cheap rift collapse effect and slap a speedrun bonus that you couldn't even keep track of. So...it's been completely reworked!
- The Death Wish has received some dramatic changes, bonuses and level wise. It now simply asks you to show mastery of the gauntlet before a certain resource runs out...
- If you've completed the DW beforehand, completion of it should not be affected.
- Checkpoint 3 has been given a few extra saws to clarify what to do.
- Checkpoint 5's cannons' fire rate has been nearly doubled, making the section a lot easier...hopefully.
- The background has been made brighter to make cubes and saws stand out more.
- Snatcher now leaves a rude remark if you use a help bear statue. This has no real effect.

Misc:
- Yesmad is now safe :)
- Slight performance improvements, hopefully.

Update: 28 Sep, 2020 @ 3:20pm

- Snatcher is now more comfortable in his chair.
- The cheese should no longer be penetrating the table.
- PAY FOR YOUR ACTIONS!

Update: 27 Sep, 2020 @ 8:21pm

The doppelgangers used in the boss will now no longer collide with ice pillars when knocked away.

Update: 19 Sep, 2020 @ 5:04pm

Shockwave orbs in the boss fight now have different start timers to not be synced.

Update: 13 Sep, 2020 @ 7:04pm

Fixed an issue with a certain arachnid not respawning

Update: 3 Sep, 2020 @ 7:59pm

Initial Release!