A Hat in Time

A Hat in Time

Cosmic Cube Hell
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Update: 8 Jun, 2024 @ 7:53pm

- RNG Balancing Patch: cluttering attacks will now alternate with offensive attacks.

Update: 19 Nov, 2023 @ 11:08am

(v1.5)
- Made falling platforms non-ledge-grabbable.
- You now auto climb rhythm blocks.
- Made various gameplay adjustments to the 3rd and 4th checkpoints of the gauntlet.
- Absnatcher now waits an additional 0.25 seconds before summoning the second set of spinning lasers in the final two phases.

Update: 26 Jun, 2023 @ 8:19pm

- Absnatcher's intro phase is now skipped after the first time.
- Shockwave lasers during minion clusters will properly avoid the player.
- Increased the speed of minion clusters slightly to accommodate the fairness balance.
- Sped up ice lines...again.
- Sped up the end of tri laser.
- Sped up the intro lasers.
- Sped up the warning period of the spinning lasers.
- Laser orbs in intro phase will carry over until they are either all destroyed, or Absnatcher takes a hit.
- Laser lines during derp attacks will no longer aim directly near the player once a certain difficulty is reached.
- Attacks before the orb is spawned will now always be 6.
- Oopsie daisie Snatcher got more sparks
- Orbs at the end of their solo attack will now not explode all at once, to ease the ears SLIGHTLY.
- Attack Orb health now steadily increases between phases.
-- These above changes (should) not apply to pre nerf, as per usual.

- Added a minor reward for completing Absolute Snatcher.
- Fixed lava puddles dealing multiple damage.
- Sparks from lasers will no longer be aimed weirdly if spawned while the player is inside the laser.
- Fixed the music quality.
- The faster intro cinematic is even faster on repeat fights.

Update: 7 Apr, 2022 @ 7:33pm

- Death Wish tag
- New mod icon

Update: 15 Jan, 2022 @ 9:28am

- stuff

Update: 27 Dec, 2021 @ 9:21am

- Cannonballs no longer do damage, but the recovery volume for their section is lowered. This should prevent double hits.
- Slightly changed the laser AI of the Absnatcher climb.
- Added support for another mod.

Update: 8 Aug, 2021 @ 12:39pm

A bunch of small changes and tweaks are here!
- The parade in the gauntlet no longer janks out, as well as better designs.
- You can now see how many times you've been hit by Absolute Snatcher after the fight, in ANY version you fight in.
- Decorative thunder and lightning have been added to the gauntlet, as well as the end of the Absolute Snatcher Death Wish.
- The arena for Absolute Snatcher has been redecorated to match Cube Hell's theme more. The walls will also no longer block the player's sight.
- The subconites of the arena and minion cluster attack now match Absolute Snatcher's design.
- Laser orbs are no longer blocked by ice.
- Hat Kid clones will no longer fall through the lava pool.
- The recovery volume for the cannonball section of the gauntlet has been raised to remove double hits.

- Absolute Snatcher changes (these do not affect the pre-nerf version):
-- The ice laser lines attack has been dramatically sped up to keep up the pace.
-- In addition, additional laser lines are added to the attack in later phases.
-- The Hat Kid Clones last longer in later phases.
-- Laser lines in the HK Clone attack occasionally spawn shockwaves in the later phases to keep up the difficulty of the attack.
-- The both types of shockwave orbs now have much better spacing at their max tier attack.

Update: 9 Mar, 2021 @ 7:44pm

- Added an extra challenge to the second Death Wish. You can activate it by finding a little secret!
- Fixed a bug where the Hat Kid clones extended their hitbox as they teleport away.

Update: 16 Feb, 2021 @ 3:10pm

Quick patch pls don't break anything

Update: 7 Jan, 2021 @ 3:26pm

Finally had some time to polish quite a few things!
- Absolute Snatcher LOST one health?! What is this tomfoolery? Is there something going on?
- While he may have had a suspicious health nerf, Absolute Snatcher is much more aggressive earlier on.
- Purple laser clusters have been modified significantly in the final phases to lessen cheap hits.
- Red rings go nyoooooom.
- WE DID IT BOYS, ORB GLITCH IS NO MORE!
- Modified some dialogue.
- Turned off Bloom cause it's stinky.
- Lighting's a little nicer.