Griftlands

Griftlands

Cross Character Campaign
Showing 1-10 of 17 entries
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Update: 10 Apr, 2022 @ 8:26am

2.0.0

* Refactored code to make the mod more visible to other mods.

Update: 23 Oct, 2021 @ 8:05am

Update: 23 Oct, 2021 @ 7:41am

1.5.1

* Internal change to the graft draft screen to make it more compatible with other mods.

Update: 10 Sep, 2021 @ 7:42pm

1.5.0

* Added a mutator for Victor (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2595784397).
* Disable joke Chinese translation by default because people do not appreciate my jokes, apparently. It can still be enabled in the mod setting screen.

Update: 7 Sep, 2021 @ 4:39pm

1.4.2

* Mutator for PC Arint now also works for the test branch.

Update: 24 Jan, 2021 @ 7:33am

1.4.1

* Updated the mod load order so that Traditional Chinese (Improved Version) loads before this mod, just so Traditional Chinese can be translated properly when selecting a language of that mod.

Update: 22 Jan, 2021 @ 3:38pm

1.4.0

* Added two new modded characters: PC Arint (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2256085147) and PC Kashio (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2266976421).
* Added a system that allows one mutator trying to match multiple backgrounds, in case the dev of the PC Arint mod decides for some reason to change the name of the player background.

Update: 22 Sep, 2020 @ 3:46pm

1.3.2

* Added a random character mutator that will randomly select a character. The characters selected are from all player backgrounds(even modded ones that doesn't have a mutator defined), and the randomization is rigged so that you will not get too many streaks in a row.
* Updated strings for Chinese Simplified and Traditional.

Update: 21 Sep, 2020 @ 8:00am

1.3.1

* Added a nil-check for mutators selected because it's possible to start a game with invalid mutators, and that would crash the game.

Update: 20 Sep, 2020 @ 2:50pm

1.3.0

* Make this mod even more compatible with further mods! It's probably because the "further" mods part is my mod, and I need to fix how I implemented the character replacement function.
* Now instead of rewriting the entire function, it uses the old function, but creates a player character beforehand if a character mutator is selected.
* Although this update is a minor fix, the actual fix done to it is extremely major, so the minor version number increased. This may or may not break some things, so please let me know if this update broke your mod so I can fix it.