Crusader Kings III

Crusader Kings III

WORKSHOP BROKEN - NEW LINK ON PAGE- Sud's Gameplay Overhaul
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Update: 10 Sep, 2020 @ 7:10pm

Update: 10 Sep, 2020 @ 6:31pm

Update: 10 Sep, 2020 @ 11:56am

-Advantage penalty for forming up has been increased from -5 to -15. Combined with the longer form-up times, you’re not going to want to just form up as close to the enemy army as possible.

-Prevalence of positive congenital traits has been reduced by ~33%. They’ve also all been buffed (see below).

-Quick/Intelligent/Genius lifestyle xp boost has also been buffed to: 15%/30%/75% (from 10%/20%/40%). Note: I removed the extra Learning boost and focused on the xp to make this less pigeon-holey.

-Robust/Herculean now give 5/12 prowess (up from 4/8). I’ve also added a +1/3 boost to Martial. The health and attraction opinion boosts for this line (Hale/Robust/Herculean) have also been increased little.

-Comely/Pretty/Beautiful have had their attraction opinion buffed significantly. Diplomacy buff for Pretty/Beautiful has been increased to +3/5 from +2/3. Fertility boni have been buffed a little as well.

-Changed fervor gains from winning holy wars to be much smaller. Losing holy will still hit your fervor pretty hard.

Update: 9 Sep, 2020 @ 2:17pm

-Knight events in battle now occur every 3 days, up from 5. This matches the combat roll days (3).

-Disembark penalty has been changed from 30 days at -30 to 9 days at -80. Large invasions (i.e. Crusades) are getting smashed up pretty hard as 30 days is a long time to get to the army. This should make it easier to get a force ashore without getting hammered, but if you choose a poor location, you’re really going to have a bad time. I’m a little worried this will make it too easy for raiders, but hopefully the naval changes will keep them at bay. If not, will slow down looting speed for raiders.

Update: 8 Sep, 2020 @ 5:50pm

-Devotion reward for winning holy wars for duchies/kingdoms/great holy wars increased to 150/300/400 from 100/150/200.

-Invite Knight decision cooldown reduced to two years. Cost increased from 150 to 250 prestige.

-Main Castle Building costs were reduced by significantly. Late-game feudal lords seem to be struggling financially as they are not really upgrading their holdings. The cost of the main castle upgrades is prohibitively expensive, so they just never have the cash saved up to do it, which cripples them down the line. Even for a player managing their economy well, the return on investment on these was pretty poor before. The costs are now: 200/300/400/600. This is pretty drastic, but I want to start there and will tune down as needed.

Update: 8 Sep, 2020 @ 1:32pm

Update: 8 Sep, 2020 @ 1:19pm

Update: 8 Sep, 2020 @ 12:29pm

Update: 8 Sep, 2020 @ 12:24pm

Update: 8 Sep, 2020 @ 12:18pm