Cultist Simulator

Cultist Simulator

The Professor
Showing 11-20 of 30 entries
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Update: 1 Sep, 2022 @ 9:54pm

update at: 09/01/2022 23:54:33

Updated to support the new base-game achievement support. The Roost Machine is no longer required. Minor achievement description changes, and achievement category icon added.

Update: 2 Jun, 2022 @ 9:46pm

update at: 2022-06-02 11:46:41 PM

Misc bugfixes

Update: 16 Mar, 2022 @ 5:31pm

update at: 2022-03-16 7:34:08 PM

Fixed a few elements showing only one slot instead of multiple on the new version of Cultist Simulator.
Adjusted the Cult Creation recipes to require a Follower before your Passion, to avoid locking the player.

Compatibility updates for impending mod release, but more importantly Achievement Support through the Roost Machine.

Once the Roost Machine is in a bit more stable of a state I'll add it to the Mod Requirements.

Update: 26 May, 2021 @ 6:09pm

update at: 05/26/2021 20:09:41

Added an aspect to the Witness Transcript that would keep the mod from breaking if used with TranslateExperience.

Update: 25 Jan, 2021 @ 5:20pm

update at: 01/25/2021 19:20:19

I accidentally broke the season of ambitions. Its fixed, and its a little nicer now. It uses more alternative recipes to better adapt flavour text. Removed the extra 10 second phase of the ambitions sequence thanks to Achieve Integrations compatibility.

Update: 25 Jan, 2021 @ 5:19pm

update at: 01/25/2021 19:19:34

Update: 25 Jan, 2021 @ 4:24pm

update at: 01/25/2021 18:24:00

Mod now requires Achieve Integrations.
New Secret Histories ingredients/tools can now be dropped by base-game default vaults on any playthrough. Exclusive dual-aspect tools are still legacy-locked to the Professor.
You can now paint with the Ink of the Scribe to get the Secret Histories painting. I forgot this was a thing, or I would have added it ages ago.

Update: 20 Jan, 2021 @ 9:43pm

update at: 01/20/2021 23:43:21

Update: 16 Jan, 2021 @ 5:06pm

update at: 01/16/2021 19:06:31

Update: 5 Jan, 2021 @ 3:29pm

update at: 01/05/2021 17:29:16
I found out the intermittent crashes that may have been afflicting only certain computers were caused by having oversized ending artwork. I've reduced the sizes to match base game assets, which should improve stability.