Arma 3
Lion Claw [SP]
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Update: 15 Oct, 2014 @ 10:29am

Version 1.60 Changelog - Added Strategical Map Feature, - Insertion via: Parachute, Mh-6 or civilian truck; adjusted position of the three outposts, adjusted Kajman route and behavior, added mines around the airfield

Update: 10 Feb, 2014 @ 12:52am

Update: 9 Feb, 2014 @ 1:22pm

Update: 9 Feb, 2014 @ 7:12am

Update: 9 Feb, 2014 @ 7:09am

Update: 9 Feb, 2014 @ 6:11am

Update: 8 Feb, 2014 @ 9:05pm

Update 1.50 Changelog: -Changed Hunter with Ifrit in OP#3; -Added new optional task; -added 2 different ends connected to the new task; -AI is not in safe mode from start; -corrected overview picture size; -ajdusted end mission text and picture; -changed Orca to Kajman; -added Madrid APC as patrol; -added AT AI to player team; -finetuning of enemy positions on guardposts; -adjusted tasks success for OP´s; -adjusted route for reinforcements; -fixed helicopter not visible as enemy for AI; -fixed general problem of task progression sometimes failing; -adjusted daytime back to old state

Update: 8 Feb, 2014 @ 8:54pm

Update 1.50 Changelog: -Changed Hunter with Ifrit in OP#3; -Added new optional task; -added 2 different ends connected to the new task; -AI is not in safe mode from start; -corrected overview picture size; -ajdusted end mission text and picture; -changed Orca to Kajman; -added Madrid APC as patrol; -added AT AI to player team; -finetuning of enemy positions on guardposts; -adjusted tasks success for OP´s; -adjusted route for reinforcements; -fixed helicopter not visible as enemy for AI; -fixed general problem of task progression sometimes failing; -adjusted daytime back to old state

Update: 3 Feb, 2014 @ 6:57pm

Version 1.40 Changelog: -Fixed mission does not end with extraction; -Fixed AI on guardposts not reacting to incoming rounds; -Fixed task progression problem;-Added UAV Overview Intro; Added AI on guardposts now defending themselfs with stationary weapons or vehicles -Adjusted LZ for extraction;

Update: 3 Feb, 2014 @ 10:47am