Arma 3
EMP Systems
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Update: 28 Feb, 2021 @ 3:05am

Added compat with ACE vehicle laser designator codes, and ballistic info for 12.7mm rounds.
Damage model tweaks.
HARM missiles have a decent explosive damage radius now alongside the EMP effect, designed as an area of effect weapon. 12.7mm EMP Sniper rounds have increased penetration and are designed as an anti-vehicle weapon, the rounds may penetrate right through infantry in some cases.

Update: 24 Feb, 2021 @ 8:42am

Update: 24 Feb, 2021 @ 8:41am

+ CUP integration (finally) - NVGs, NV/TI Optics, IR Weapon attachments all added to arrays of affected gear
* Some more script tidy up

Update: 24 Feb, 2021 @ 7:51am

* FX Update / performance update / audio enhancement - Added some ppfx and an echo to larger weapons

Update: 16 Feb, 2021 @ 8:38am

* General FX update, tweaks and scripting fixes
* 12.7mm Mags reduced to 3 Rounds
* Added a "whistle" effect to munitions as they fly
* Explosion sounds should be a bit more "punchy" and "electric"
* Small static / spark FX on vehicles when initially affected by EMP
* Other stuff I forget

Update: 6 Dec, 2020 @ 11:53pm

Update: 6 Dec, 2020 @ 11:38pm

+ Signed for MP, hope it was done right

Update: 5 Dec, 2020 @ 5:05pm

+ Effects cleanup
+ RHS, RH accessories and SMA compatibility (no dependencies) - CUP coming in a future update

Update: 29 Oct, 2020 @ 7:54am

+ Added EMP-HARM

Update: 22 Oct, 2020 @ 8:35am

* Small fix to 12.7x99mm visual effects