Rivals of Aether

Rivals of Aether

ARGENT D'NUR (DOOM 2016)
Showing 1-7 of 7 entries
Update: 9 Oct, 2020 @ 9:55pm

v2.5

Increased the volume of music_loop ("DOOM E1M1 Remix"), per its author's (Zerks) request.

Now being 7.2 units louder.

Update: 7 Oct, 2020 @ 9:53am

v2.4

Increased the volume of music_loop to be more in line with the volume of the rest of the songs within the stage.

Update: 4 Oct, 2020 @ 7:17pm

v2.3

Changed "At DOOM's Gate" by Robert Prince, for "DOOM E1M1 Remix" by Zerks! a member of our communty!!

Check out his remixes!
https://soundcloud.com/iansonic

Update: 4 Oct, 2020 @ 1:58pm

v2.2

Changed the Steam Preview for a "Combination" look of both the New Basic mode, and the original Aether mode.

Update: 4 Oct, 2020 @ 1:48pm

v2.1

Changed back the "preview" file, due to a problem that turned it into a "Standard" stage's preview image, this has been corrected, and was a result of an attempt at fixing the glitched original ARGENT D'NUR stage file.

Update: 4 Oct, 2020 @ 1:45pm

v2.0

Added a new, "Basic" mode version of the stage.

There was a lot of work related to adding this new Basic mode;
1. The original ARGENT D'NUR stage file was glitched, as it was unable to create an Aether stage layout; the option would always reset the stage editor, without creating the Aether layout, and no signal of a Basic mode layout either. So there was a lot of time spent on trying to fix it, looking up the root of the problem, etcetera; ultimately, there was no problem in the config file; Thankfully, the RoA Team allowed mods to be updated through adding the "url" of the original file, within the workshop; so the original ARGENT D'NUR file had to be deleted, and a "new" stage was used to update this stage.

2. The main platform had to be practically redesigned and redrawn; as the intent of Aether main platform is to invoke the feeling of the camera entering into ARGENT D'NUR (much like what happens in DOOM 2016).

3. Much of the layout of the original stage had to be discarded for the Basic Mode, seeing as how, it is intended for more "competitive" play, and the aesthetic walls clashed heavily against the location of the platform, and the fact that now players could fall off the stage. In general, the walls were too distracting for a more "competitive friendly" stage.

4. The statues, the "Well" and the cages were kept as to ensure the feel of the stage.

Update: 15 Sep, 2020 @ 9:09am

v1.0