Counter-Strike 2

Counter-Strike 2

Oyster
Showing 1-8 of 8 entries
Update: 24 Mar, 2021 @ 8:57am

Thank you to everyone that's been playing Oyster on the Mapcore Hub! Your feedback, as well as the overall data, has been huge! This update mainly fixes some of the issues that have arisen so far - but I hope to make some bigger informed changes down the road.

Find a match on the hub here[fce.gg]. Also, the EU wingman tournament takes place this weekend, 27-28th March.

[Platform]
- Moved the CT-side jump-crate father back. This now requires a more skilful and precise jump or a boost.
- Fixed a possible lighting-rig boost.
- Blocked unintentional line of sight from boosts at T-side.
- Lowered the emergency exit sign to better help with nades, and to prevent obstructing others.
- Reclipped the near-side wall to prevent some jumps from being blocked.
- The crate stack at CT-side can no longer be accessed.

[Middle]
- Fixed pixel-gaps between props.
- Fixed a pixel walk on scaffolding in the area formerly known as radio.

[Other]
- Train: Once again only fires once per round.
- Crate colours now vary slightly.
- Adjustments to clipping.
- Prop tweaks.

Update: 5 Feb, 2021 @ 1:56pm

First update of 2021!
Some much-needed love given to CT spawn, and some all round improvements.

[Platform]
- Added new lights to upper scaffolding to improve visibility.
- Tweaked appearance of dust motes.
- Adjusted cover on bombsite.
- Blocked previously accessible spot on platform scaffolding.
- Fixed pixel-gap between some props.
- Adjusted clipping on slanted props.

[Middle]
- Fixed pixel-gap between some props.
- Added visible surfaces to other side of ticket office at middle.
- Removed radio from radio.
- Replaced whiteboard joke.

[T Spawn]
- Closed up visibility between lift scaffolding.
- Reworked and refined lift visuals.
- Refined prop and surface clipping.
- Adjusted textures.

[CT Spawn]
- Refined out-of-bounds areas at CT-spawn.
- The escalators at CT-spawn are now properly sized and more closely resemble the real thing.
- Two of the escalators are now animated.
- Added additional advertisements.

[General]
- Added additional clipping to props.
- Added a number of additional decals.
- Extended clipping on crates and cover.
- Fixed a number of possible bomb-stuck spots.
- Reworked some advertisement graphics.
- Introduce new ambient sounds and refine soundscapes.
- Fixed several lighting glitches.
- Several other minor tweaks and fixes.

[Other]
- Tweaked palette and presentation of radar.

Update: 11 Dec, 2020 @ 7:26am

This first post-competition update features a dramatic set of changes made to address player feedback received so far. All aspects of the map have been revisited, with many areas have being majorly reworked to improve gameplay and visuals.

These changes are ongoing, and any feedback you have is much appreciated! Explore these changes through interactive comparisons at https://oyster.solwllms.com/update. Have fun!

[Platform]
+ Dramatically altered routing and sight-lines across the platform and bombsite after feedback from play tests.
(This is a huge and ongoing set of changes, please do let me know your feedback!)
+ Reworked structure of scaffolding for more balanced and exciting gameplay in this area.
+ Added route to climb scaffolding from the south side.
+ Removed tarp from train-side of scaffolding to improve readability.
+ The scaffolding floor can now be shot through.
+ Shifted hanging sign to aid and simplify in utility usage.
+ Replaced and adjusted props to close up unintentional sight lines.
+ Tweaked cover by terrorist entrance to clear up key sight lines.
+ Added minor decals and details.

[Middle]
+ Fixed prop-gap visual exploits.
+ Removed corner.
+ Reworked out of bounds environment.
+ Added further bombsite signage.
+ Added minor decals and details.

[Lift]
+ Reworked visuals of scaffolding.
+ Blocked possible boost sight line.
+ Replaced tape with a much stronger barrier.
+ Line of sight towards vending/connector blocked.
+ Added minor decals and details.

[T Spawn]
+ Adjusted spawn points to lessen downtime at the start of round.
+ Entirely reworked environment to improve flow, bot navigation and visuals.
+ Added additional cover.
+ Added out of bounds environmental details.

[CT Spawn]
+ Adjusted spawn points to lessen downtime at the start of round.
+ Added additional cover.
+ Widened scaffolding structure at hoarding.
+ Reworked visuals of hoarding at CT/middle.
+ Reworked ceiling visuals.

[General]
+ Added additional grenade clipping throughout to simplify and allow more advanced utility usage.
+ Tweaked appearance of lighting.
+ Added additional effects.
+ Cleaned up surface and prop clipping.
+ Reworked advertisement models.
+ Added new advertisement graphics.
+ Improved visuals and graphical fidelity.
+ Texture adjustments, replacements and prop tweaks.

[Other]
+ The train now once again runs continuously during rounds rather than just at the start.
+ Disabled warm-up arenas for now, these will be refined and reintroduced at a later date.
+ Tweaked radar colours to improve readability and add a royal flare.
+ Fixed minor radar misalignment, weighting and added missing details.

Update: 29 Sep, 2020 @ 7:56am

+ Fixed minor missing resources

Update: 28 Sep, 2020 @ 3:03pm

+ Fixed possible bomb-stuck spots on ceiling fixtures
+ Reworked Terrorist spawn ceiling
+ Reworked hoarding at Radio
+ Updated warmup arena ceiling to match CT spawn
+ Fixed mis-aligned textures
+ Tweaked decals in several places
+ Added a number of other minor details

Update: 22 Sep, 2020 @ 10:57am

- Added experimental clipping on spiral staircase using DuongC's method. Although now smoother, the walkable width has been reduced to minimise snagging on the inside-end of the steps. This is unfortunately an unavoidable trade-off, so I'd like to know your thoughts on the matter as to which you prefer.
- Added radar location names
- Reworked ceiling on Terrorist approach
- Tweaked lighting and refined textures in CT spawn spawn hall
- Reworked ceiling on CT-middle approach
- Fixed outdated navigation mesh issues, and extended this to add better bot support problematic areas.
- Fixed various misaligned textures

Update: 16 Sep, 2020 @ 9:24am

- Minor adjustments to workshop listing

Update: 16 Sep, 2020 @ 8:32am

- Initial upload of release version!