Left 4 Dead 2

Left 4 Dead 2

(MSC) Map Optimizer
Showing 1-7 of 7 entries
Update: 15 Oct, 2020 @ 2:19pm

Added auto run to script.

Added propclean command.

Update: 25 Sep, 2020 @ 4:28pm

Added optimize command.

Update: 20 Sep, 2020 @ 3:54am

Added new calculation to convert density to a range simliar to existing.

Disabled auto optimize fog. Some areas are already optimized inside area portal enclosed areas. The auto optimizer doesn't need to be used in these instances so I decided to let the user decide when an area needs to be optimized instead.

I may add a EMS file later that can allow auto optimizing if people want it enough.

Update: 19 Sep, 2020 @ 7:33pm

Replaced fog differential calculation with new hard limit.

This will allow you to see better with heavy optimization.

Update: 17 Sep, 2020 @ 6:50pm

Added more optimization backend prop code.

Update: 17 Sep, 2020 @ 5:29pm

I messed up and uploaded it with a test function which broke when Custom Weapon Controller was detected. This version will work. My bad peeps! :o

Update: 17 Sep, 2020 @ 12:45pm