Total War: WARHAMMER II

Total War: WARHAMMER II

Unique Steam Tanks III
Showing 11-20 of 24 entries
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Update: 3 Dec, 2020 @ 5:03pm

Fixed animation bug.

Update: 3 Dec, 2020 @ 2:50pm

Updated Projectile and Land Unit tables.
No major changes.

Update: 24 Nov, 2020 @ 9:57pm

Fixed a bug with the new Tank RoR's unlocking for Empire factions during Mortal Empires. They should now only unlock for the Huntsmarshal's Expedition during Vortex, as intended.

Update: 13 Nov, 2020 @ 7:50am

Fixed bug with the "new" kaboom passive, reported by Chrillo.
Changed special ability unique ids for the "new" emergency_vent and kaboom abilities.
Fixed an animation issue with the Alte Kamerad... although maybe I screwed it up between last update and this one and am only now fixing it....

Update: 8 Oct, 2020 @ 8:11am

Fixed a bug with attachment points, resulting in the steam turret shooting too low.

Update: 6 Oct, 2020 @ 5:32am

Bug fixes, balance changes on NoSkill's recommendation:

  • Updated Alter Kamerad, increased ammo slightly, decreased reload time to 7.1, slightly increased accuracy
  • Patriarch's Storm, increased ammo, increased accuracy, decreased reload time slightly
  • Fixed projectile bug on Volkmar's War Altar Tank
  • Volkar on his Tank now has magic and fire melee damage
  • Sigmar's Hammer's cost increased by 100 to 2350

Update: 5 Oct, 2020 @ 1:52pm

Updated Alter Kamerad:

  • Alter Kamerad now uses a new animation set, "wm_steam_tank01_helblaster", which makes it fire like a helblaster, with three sets of 3-shot volleys.

Update: 4 Oct, 2020 @ 1:01pm

Updated Deliverance

  • Deliverance flame projectile much faster now. Increased ranged as well.
  • Deliverance's main projectile now gives the morale debuff (before it was only the explosion that gave it)

Update: 4 Oct, 2020 @ 10:02am

A few visual updates, bug fixes, and stat rebalances suggested by NoSkill

  • Made (somewhat) HP consistent across the board, including increased HP for Lords using their Tank mounts. Kathleen keeps its lesser HP.
  • Alter Kamerad's missile damage doubled.
  • Sigmar's Hammer melee attack increased to 55, removed bonus vs. infantry, bonus vs. large increased to 15, melee damage increased to 150/200ap, reduced cost by 200.
  • Von Zeppel has three new riders, melee defense increased by 10.
  • All Von Zeppel riders are now visually state troops, no more outriders.
  • Glowly eyes removed from Von Zeppel's mancatcher and halberdier.
  • Fixed bug with Invicible still having an invisible turret.
  • Invincible loading time decreased to 8.1, range increased to 450, and missile damage increased to 150/400ap.
  • Fixed bug where one of the Implacable gunners was using the main ammo pool.
  • Implacable reload time decreased t 14.1, accuracy increased to 33, ammunition increased by 5.
  • Tweaked the mod's banner.

Update: 1 Oct, 2020 @ 8:11am

  • Added a unique animpack, which means the Anim Modding Framework is no longer needed