Total War: WARHAMMER II

Total War: WARHAMMER II

Unique Steam Tanks III
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Update: 1 Sep, 2021 @ 12:26am

  • Fixed Patriarch's Storm's rockets disappearing whenever it did a melee attack

Update: 29 Aug, 2021 @ 9:07pm

  • Added the normal 15% missile resistance for mounted Volkmar, Boris, and Empire General. Thanks to Akille for reporting this missing stat.

Update: 14 Jul, 2021 @ 4:42pm

Updated for The Silent and the Fury:

  • No major changes
  • Renamed all the "unique_steam_tanks_2" tables to "unique_steam_tanks_two" because RPFM told me to

Update: 22 Mar, 2021 @ 10:32am

Updated script for Tabletop Caps.

Update: 20 Mar, 2021 @ 6:42pm

Fixed Alter Kamerad firing animation not working properly.

Update: 3 Mar, 2021 @ 2:22pm

Fixed Steam Tank campaign model and animation issues

Update: 8 Feb, 2021 @ 6:06pm

Fixed LOD error with Patriarch's Storm.

Update: 8 Feb, 2021 @ 11:08am

Patriarch's Storm no longer uses a turret. Should make it much more intuitive to use. To make up for it, it now shoots all 9 rockets. This indirectly fixes the graphical glitch too.
Fixed an animation oversight with Alter Kamerad.
The Implacable's mortar now fires from the correct place.

Update: 5 Feb, 2021 @ 4:04am

Added a Hochland Long Rifle model created by Sythropo. It's used by one of the Von Zeppel riders. That rider now has a very long range as sort of a hidden stat. Might be confusing, but it's probably best to show the unit's range as the range of the majority of the units, ie. repeaters, rifles, and grenade launchers.
Added a morning star model, as well as a new animation set "hu1_empire_sword_and_morning_star". Another Von Zeppel rider uses this animation set now. The animation set itself is usable on the ground, as it's based off the necrotect's animations, so maybe someone has some crazy ideas there for another mod.

Update: 22 Jan, 2021 @ 8:05am

Updated skill and tech tooltips to show which affect the Rat Tank.
RoR Steam Tanks are now affected by their relevant veteran skill.