Garry's Mod

Garry's Mod

rp_simplytown_v2
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Update: 19 Oct, 2020 @ 3:07pm

Remade the Bank Entrance

Remade the Hotel

Bug fixes

Update: 21 Sep, 2020 @ 8:18am

Changes from V1

Fixed a nodraw texture showing plus a slight gap between a floor and wall
Fixed a displacement clipping into a wall
Fixed clipping issues in the rocky area
Fixed a table being broken in my little pd easter egg
Fixed slight brush not being connected to another
Fixed slight nodraw texture showing
Fixed a brush clipping into another causing some texture issue
Fixed displacement issue with the beach area
Fixed a decal not being seen by certain places that do not have css, so I replaced it with something else.
Fixed displacement hole
Fixed Clip brush in mines
Fixed some garage doors zclipping with a brush
Fixed bank door areaportals zclipping with the doors
Fixed church chairs being broken
Fixed slight prop clipping into a brush
Fixed crosswalks hahha
Fixed players from blocking mines with props by removing them
Fixed Police Sign being able to be walked on
Fixed gun dealer building having a nodraw showing
Fixed File cabinets in PD lobby being nocollide

Added player clips to prevent players from entering behind the fences located in the industrial section
Added back a prop that was supposed to be attached to the vault door
Added button on the inside of the vault to open the door
Added a secret base
Added new base it's a small vent cave thing
Added player clips on ceilings of tunnels to prevent players from getting stuck on the func_details while grappling etc
Added a small pathway from the nature thing by the main fountain to residential
Added a new base in the sewers behind a large code door
Added a secret extension to a base
Added fight club under church
Added a sign to a industrial building
Added some stairs to the back entrance of building located at old mines

Removed carousel
Removed the swing set
Removed a wall in the base near casino to allow more room for props
Removed balcony on hotel

Changed the elevator in the industrial building to a ladder
Changed some roof to not have a random dip
Expanded a base slightly
Lowered skybox in main downtown area
Lowered skybox in residential area

Optimized the main fountain area, simplified a lot of brushes and changed textures slightly