A Hat in Time

A Hat in Time

Sails that are Sandy
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Update: 26 Nov, 2022 @ 1:13pm

Fixed rendering distance for Rift Pons in Purple Rift.

Couple other minor optimization tweaks for PPF.

Added physics check for water flask emote.

Probably a couple other things I can't remember atm.

Update: 5 Nov, 2022 @ 12:06am

Added unlimited supply of Hover Yarn that can be found at the Oasis by breaking a bush with a Brewing Hat chemical.

Sand Hero - reduced frequency of cannonballs near the start of the level.

Legendary Sand Hero -
Reduced frequency of rockets.
Rockets slow down while you're homing attacking.
Tweaked a few other parts of the level slightly.
Fixed collision issues when starting at certain checkpoints.
Definitely for sure fixed Shrombs not dying when falling off a ledge due to optimization.

Update: 2 Nov, 2022 @ 5:29pm

For real fixed Star Balls and Meteors landing outside final boss arena.

Fixed Drink emote sound being global.

Fixed reward for new Death Wish constantly appearing if Deathathon mode was active.

Added exrta particle to Time Bonuses in Countdown to Pumpkin to better indicate where they are.

Update: 25 Oct, 2022 @ 5:54pm

Fixed meter in new Death Wish not draining slower while using Time Stop.

Reduced grab range of hands in final boss.

For real this time, hopefully, fixed collecting the Time Piece in the new Death Wish not saving your best time.

Also fixed getting duplicate relics even after you already completed the Purple Rift.

Update: 25 Oct, 2022 @ 1:31pm

Fixed lighting on a few stickers.

Fixed meteors and star balls falling out of the arena in the final boss.

Sparks have been added back into phase 3 EX lasers, but only on the preset spawned ones.

Lasers can now spawn swamps again in EX.

Fixed new Death Wish not saving your best time when collecting the Tiime Piece.

Added (quiet) sounds for maxing out the meter in the new Death Wish and for when it's running low.

Fixed final boss's string lines in phase 3 EX desyncing after enough time passed in the fight.

Update: 24 Oct, 2022 @ 10:01pm

Added a new Death Wish, which will be the final Death Wish added for this mod's Chapter.

Attempted to optimize the bouncing animation applied to all collectibles even further.

The mod's stickers are now hidden around areas. Can you find all 4?

A new animation emote has been added.

Attempted to fix several areas of Tower of the Gods that had less than optimal collision.

Fixed a few details in Pumping Pumpkin Factory.

Fixed lighting on buildings in the desert in the finale.

Fixed collision on a fence in One Flask, moved one water container a bit, and raised the pillar that has the last button on it. Plus a couple other minor tweaks.

Fixed missing icicles in Vanilla Cake.

Tweaked a few parts of Sand Hero Challenge and its Death Wish.

Final boss has had several tweaks, mostly for the Death Wish. Phase 3 EX lasers no longer shoot sparks, ramming attack has very slightly less homing properties, less moon hands appear but they are more likely to be bounceable, falling stars now have a completely different pattern to meteors, and EX ramming now functions differently. Health per phase has also been re-balanced to improve the pacing of the fight. Finally, disco balls now only drop Health Pons in EX if the player is below half their max health.

Final area has had several lighting and camera improvements.

Might be a few other things I'm forgetting.

Update: 10 Oct, 2022 @ 3:35pm

Fixed the lost n found dude giving you water flasks instead of the sand boots.

Update: 8 Oct, 2022 @ 11:32pm

Fixed finale desert looking strange.
Fixed tornados in finale looking strange.
Fxied a couple script errors in Desert Rings.
Adjusted a platforming segment in the challenge level.
Fixed bad lighting on a few models in the desert.
Sand Skate Badge is now blocked during finale and a couple Death Wishes.
Added a reward for the newest Death Wish in the mod.

Update: 5 Oct, 2022 @ 2:05pm

Yet still more optimizations to the main desert. Like, if it doesn't run good for you now, I dont know what to say lol

A few extra goodies have been placed in some levels.

Level design tweaks here and there to be more comfortable to play on controller instead of keyboard.

Lighting fixes on several models.

One attack from the final boss that was deemed quite silly has been slightly nerfed.

Fixed an issue where the player could get stuck out of bounds in the final boss fight.

Fixed oversight in Twilight Dungeon where backtracking from a certain checkpoint could softlock you.

Some tweaks made to the extra challenge level.

Added a menu option to return to the mod's hub from anywhere in the level.

Probably a few other things I cant remember right now.

Update: 18 Sep, 2022 @ 10:54pm

Fixed crashing issue with Shromb enemies.

Reduced DOF in special challenge level.

Removed two enemies from the special challenge level when outside of Death Wish.