Barotrauma

Barotrauma

Y10 'Beholder' Attack Submarine
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Update: 27 Apr, 2022 @ 5:30pm

Update: 27 Apr, 2022 @ 5:13pm

Updated to K Version(in theory, trying to figure out this new publishing system). Engines at max upgrades will now approach 29kmh forward/back, whereas before they began at 28kmh. Reactor power increased greatly, efficiency reduced but still pretty good. O2 warnings around certain ship points, that depend on the Oxygen generator room running out of oxygen. A few more text displays placed around ship, including two for both sets of coil dischargers. Outer hull discharger now has like 1 use before a long recharge. Battery capacity severely nerfed among a few others- Now you can switch to battery power for a good 1-2 minutes max before forcing a recharge, instead of like 10+ minutes before. Weapon powerdraw increased across board. Railgun magazine reduced to 1 per railgun, now reloading constantly is required, so rails are poor substitutes in non-major monster fights. Some storage containers reduced for cargo containers, science station added. A few cargo scooters added in EVA stations. Hulls renamed for... more nautical theming, with starboard being the bottom(as you pretty much always dock on the topside, but never the bottom, hence its starboard). Pump power draw increased, and pump efficiency reduced.

All these nerfs were based on what the sub would play like on max upgrades. Reactor power upgrades aren't really necessary on this thing, but almost every other upgrade is quite useful.

Update: 26 Apr, 2022 @ 3:11pm

APR26 2022 Turned off a few shadowcasts, 63->55. Removed excess oxy/welding tanks on every storage(did I have a mod at the time or something?). Price increase from 11,000-14,000

Update: 15 Jun, 2021 @ 12:10am

J version is a QOL update. Made invisible stuff invulnerable. Edited storages of items(most of which broke due to storage changes). Oxygen/Welding storages were acting strange and I've now added extra tanks across the ship on accident. Nothing really balance breaking though so I'm just uploading it as is. Fabricators will now properly display their linked storages. Some art stuff was made better. When the next update drops I'll probably nerf even more stuff on future versions- like the base horizontal speed

Update: 14 Jun, 2021 @ 9:08am

removed G version. H is now the only available.

Update: 3 Oct, 2020 @ 11:53am

Update: 1 Oct, 2020 @ 10:35am

'G' version reduces the condition loss speeds slightly, but most of the changes revolve around decreasing the amount of time it takes to repair per item. Items tended to go from 25 seconds at low skill to ~14, and high skill at times drops down to only 2-5 second repairs. A lot of items did get time extensions before degredation, and certain things like pumps went from .19 condition loss per second to .15, etc. Be carefuel (heh) when letting the AI operate the reactor, sometimes they throw in 2 fuel rods at the same moment even though they are 99.9% spent. The result is a fire warning in the reactor(after about... 10 seconds of course) and you'll sprint in to the explosion. It's glorious

Update: 27 Sep, 2020 @ 10:22pm

Added beholder 'E', keeping the 'D' version in just in case people have started campaigns with it. 'E' is meant for campaign, tons of stuff got nerfed. explicit details on steampage, but overall the 'E' version isn't overpowered anymore, power management should now exist on the sub, and 3 coilguns per side isn't quite an instant death field anymore. Also added "emergency"/repair cabinets around the ship, particularly if the room is attached to the outer hull. Power draw of almost everything is increased. Stats of batteries heavily nerfed, now it's actually a balanced temporary boost.

Update: 27 Sep, 2020 @ 12:42am

Update: 27 Sep, 2020 @ 12:42am