Conan Exiles

Conan Exiles

The_Isle_of_Tir-na-nOg
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Update: 29 Aug, 2021 @ 8:13pm

2.3.1
loads of 2.5 caused bugs fixed - see discord.
I know, there are a lot of them left...

Update: 26 Aug, 2021 @ 8:25pm

2.3.0
The Final Dungeon added: The Lord of Bommelstein.
and more work on the Conan 2.5 release related issues

Update: 24 Aug, 2021 @ 9:20am

2.2.7 the landscape texture issues addressed.
I have decided to take the risk and to keep the 'classical' textures (how the landscape was 'painted' before 2.5) because I find the new optimized textures outright ugly, basically killing a lot of the magic of Tir-Na-nOg. (not only there, the landscape in the Mounds of the Dead is a lot less dreary after 2.5. - a drearyness that was the essence of that area's feel if you ask me).
However, to remove the grey checkerboard textures that everywhere appeared, I do need to use the new 2.5 version of 'landscape hole' textures, which is causing an ugly transition. I will have to manually fix / mask those in the next release.

Update: 20 Aug, 2021 @ 4:55pm

2.2.6 attempt to fix Conan 2.5 'lets move some files around and delete some others' by Funcom-release.
Since I know people are waiting I am going to risk it and push this update after only testing it in Single Player.

Update: 19 Aug, 2021 @ 4:39am

2.2.5 Update due to Conan Exiles updating to 2.5
small cosmetic fixes
added some mobs

Update: 10 Aug, 2021 @ 1:18pm

2.2.4
re-added collission to the viking boats, lowered the path of the Ushkey (smaller viking boat)
fixed some cosmetic issues
added several small caves with resources - some of them are quite hard to find!
as requested by someone: sticks on the southern beach at the starting swamp and a bit more pop

Update: 5 Aug, 2021 @ 2:10pm

2.2.3
with the boats finally replicating, this release focuses on cleaning them up. Like not having them go underwater or flying, fixing the funcom grey textures and for two boats I rebuilt the collission as people fell throught them. I hope that will be enough?

continuing my test of fixing the northern sticks turning white funcom bug.

I promise that once the boats work, the frequency of updates to this mod will become much lower.

Update: 3 Aug, 2021 @ 6:10pm

2.2.2
next attempt to get the boats moving - I got the same blueprint to work in a test mod following a tip from the amazing Fluxmaster.
But I have had high hopes before. Yet because that blueprint worked in a real enviroment, I will take the risk to bother you with another update. We will see...

besides the boats:
disabled the weather in a couple more caves (at the crater and the world tree) - that is a tricky fix as well, time will tell. The Lethe caves have weather disabled though!

lastly, I am testing a fix the weird funcom 'northern wooden sticks turn white' in a small area.

Update: 31 Jul, 2021 @ 11:41am

2.2.1

trying to have the boats move, server version

the solution direction of the current code attempt will sadly mean that in single player the ships will not work.

some other visual bug fixes

Update: 27 Jul, 2021 @ 6:05pm

2.2.0

Okay people, our first attempt at 'river-boats' server-version...
Many thanks to Fluxmaster, as always, for figuring it out!
also my gratitude to the illustrous Hades who gave Fluxmaster the essential tip of what needed to be done. Flux solved it in a very different way, but still, Hades got us unstuck.

this version also contains some bug fixes that I am testing in some areas like removing the false desert landscapes in the distance, as well as a test of removing weather from a cave. If those work, then that will be the topic for the next version.