Conan Exiles

Conan Exiles

The_Isle_of_Tir-na-nOg
508 Comments
Hugor Hill 21 Jul @ 11:11am 
Is the Underdark mod you refer to as the sister project the one made by Nobody?
darrakachad 11 Jun @ 6:16am 
New to server mods. Its says I am not allowed to build in the admin hall/area. What am I doing wrong?
M 29 May @ 9:05pm 
The server I am playing on has this running and after today's patch I'm now being told every location near my base I am unable to build in. I am built south of Telith's lake in H37. Was something changed there?
Rev Elevenclaw 29 May @ 7:00pm 
Question... What's the outfit in picture 13?
MTBear 28 Apr @ 2:26pm 
@Last Watcher Yes, i've used this before and had the grids on it but now it doesn't. But you mentioned that was an older version so I just ignored it but the map has not changed as far as locations etc, like it is the normal map for CE. Haven't tried anything else.
Last Watcher  [author] 27 Apr @ 1:57pm 
never heard of that before - all I can try is to reproduce. if it works normally for me then it has to be a setting.
you have this issue with this (Spring) season mod of ITN?
MTBear 26 Apr @ 3:30pm 
@Last Watcher Negative, I don't even see the upper part of the map to the right that should be apparently visible.
Last Watcher  [author] 26 Apr @ 1:52pm 
the picture here is an old version. do you see a season indication in the lower right corner?
MTBear 26 Apr @ 6:41am 
@Last Watcher For some reason I am unable to get the map to look like it is in the SS. I have only this, celtica and feary installed but for some reason it isn't like the screen shot.
MTBear 18 Apr @ 4:15am 
@vatheslav Rather rude to tell a MA to do something like that, why not learn to mod and do it yourself..
vatheslav 13 Apr @ 8:17am 
Just super, but the fps started to drop, I would remove the boats that float, it looks cringe, honestly, either increase the smoothness of the animation or remove it. Thanks for such work
Rights 4 Apr @ 11:32pm 
Ah okay, thanks for clarifying :steamthumbsup:
Last Watcher  [author] 2 Apr @ 5:56pm 
@Rights - no that means that the Silverback has become 'unbalanced' / 'scrambled' after the funcom update. I will have to revisit that table. I noticed that Lions are also pretty weak now.
Rights 2 Apr @ 7:54am 
I'm guessing there's no way to turn the mob "balancing" off?
It's weird having 'normal' gorillas with 1100 hp, and then a silverback gorilla appears to have 400hp.
Last Watcher  [author] 14 Mar @ 5:02pm 
@furrycheezit that was a player build on top of the moonspawn floating isle.
the elevations, settlements, dungeons etc are the same in all seasons.
Last Watcher  [author] 14 Mar @ 5:00pm 
@Norscanwarlord, I could not get it properly to work as it seems that part of it was not accessible for modding (and I have to manually retro actively put new funcom things into my map).
However, I have an idea that I want to test that might get it to work.
NorscanWarlord 6 Mar @ 11:06am 
Whats wrong with the Kurak teleporter? i never been in the dungeon tbh, does the portal just not work?
Furrycheezit 27 Feb @ 12:37pm 
What is that foating castle in the 10th image, and where is it? Is it also on the Summer/Fall/Winter Maps as well?
Reckless 19 Feb @ 6:04pm 
Love this map
Last Watcher  [author] 10 Feb @ 7:43pm 
@Lord_Dave that happens when you have a mod order issue
Lord _Dave 6 Feb @ 1:08pm 
Is it me, or is the water meshes totally FUBAR?
MTBear 4 Feb @ 6:29pm 
Out of curiosity there are no faction or quests of any kind correct? weapons or magic etc? I have the three mods listed such as the Celtic and Feary ones, I am trying to get an idea of everything compared to AoC. Ty
Last Watcher  [author] 23 Jan @ 4:53am 
you are correct - Hosav doesn't work - there are other UI mods that do work as they work in a different way. Root issue is that Funcom has not centered its map at the center of the hard coded Unreal Engine map and this mod fixed that mostly in order to make certain areas on the edge playable. (The Unreal Engine version that CE is based on has a limit of 8 by 8 kilometers)
VoshkaVonBadMeow 22 Jan @ 5:45am 
I have a quick question regarding this mod and Hosav's UI mod.

It seems like Hosav's Minimap is kinda screwed up on the map, I don't know if thats due to this mod or his, but the character icon on the minimap is at the very top of the minimap.

I hope this is visible..

https://ibb.co/cJgq5fB
Last Watcher  [author] 20 Jan @ 12:29pm 
@Typhon
that is called Underdark of Acheron 2.0
Last Watcher  [author] 20 Jan @ 12:28pm 
@darlk10 it depends where. There are some areas where that is intended. Are there big snakes in the vicinity? Close the jungle passage? there it is intended - the darkness of the cave below bleeds through so I made that area a 'cursed' area.
Typhon 19 Jan @ 8:18pm 
Didn't find its sister mod "Underdark"... :p
darlk10 18 Jan @ 8:35pm 
Hi I just downloaded this mod. There are areas where it gets really dark even during the day and with just a little moving forward will make it bright again. Is that intended, or is that a bug?
Last Watcher  [author] 26 Dec, 2024 @ 9:29am 
the meteorites that hit Kolanse (former Nameless City) spawn Eldarium
Mandaroni 23 Dec, 2024 @ 5:58pm 
And I can't harvest it. Neither explosives or mass culling (the spell) works, how do you farm it?
Mandaroni 23 Dec, 2024 @ 5:21pm 
One more question, where on the map can Eldarium spawn? My players ask me. I myself only found it once in the bottom left isle.
Last Watcher  [author] 22 Dec, 2024 @ 2:08pm 
If I recall there are 5 of them. At sperm lake, the lake with the dam in the north, at about the center of noob river, at the islands in the south east (ocean) and to cross the sea inlet in the north east.
They really are modded horizontal elevators, so you activate them with 'e'
Mandaroni 22 Dec, 2024 @ 11:18am 
Good to know I'm doing nothing wrong :D And sad to hear of the problems. Where are the ferries on the map, they sound cool!
Last Watcher  [author] 22 Dec, 2024 @ 9:35am 
there are two types: the ferries still work.
But the ones that make the long trips are more decor to give more life to the map.
they used to be solid, but it turns out that this kind of movement screws the server setup and dataleaks were reported. (people would park their toons on it and let them move for hours). I cannot code, and the coder that had given me the blueprint for those ships had left. So I turned them into non interactable. I wish it were different.
Mandaroni 20 Dec, 2024 @ 7:39pm 
Because I'm just falling through them, when I try to get onto one.
Mandaroni 20 Dec, 2024 @ 7:07pm 
Can you interact/ride with the boats?
Phoenix Archer 17 Dec, 2024 @ 9:27am 
Land and forest are beautiful, thank you!

I found the the sea at the new area created by you didn't has any water, and I see the fishes are flying in the air. Do I make any mistakes, or it means your mods is not competed so I need wating?

Here is my load order (copied from modlist.txt):

Pippi.pak
Underdark_of_Acheron.pak
ITN_Celtica.pak
The_Isle_of_Tir-na-nOg.pak
Age_of_calamitous_for_Isle_of_tir_na_nog_and_the_Underdark.pak
ExpandedMap-AllAccess.pak
Last Watcher  [author] 2 Dec, 2024 @ 11:07am 
New Asagarth: yes, since they now are neutral.
Wall removal is built in
Inspector de Patas 30 Nov, 2024 @ 4:34pm 
This mod requires a wall removal mod? or is it included here?
Cheesyfof 🧀 27 Nov, 2024 @ 2:56am 
Are you using a new spawn table for New Asagarth?
I use "Tier 4 Followers - Medium Increased Spawn" for solo-play and so far I have yet to find a single named thrall there compared to everywhere else. :'(
Last Watcher  [author] 19 Nov, 2024 @ 8:28am 
Darkwood and ITN are incompatible, besides, they are modifying the same areas
D3th10rd 18 Nov, 2024 @ 5:05pm 
Hey, wanted to reach out to say the map seems like a blast with a lot of work put into it, however I'm finding a very strange and peculiar incompatibility. I have Underdark, Tir na nog, and The Darkwood all installed, properly ordered as stated in the Underdark description, and it boots up just fine and runs well. However, when I hit Shift + B to access Tot ! Custom to bring up the menu for it, it crashes. It is only with these bundles of map mods that it happens with, so I'm quite perplexed as to what any of these maps could be impacting Tot Custom or having something bound to Shift + B as well. Do you happen to know if Tir na nog does anything to this effect or could it possibly be either Underdark or Darkwood do you reckon?
Last Watcher  [author] 18 Nov, 2024 @ 3:03pm 
they spawn in different locations than on vanilla
Paladin 12 Nov, 2024 @ 11:43am 
am I just unlucky, or are bloodcrystal spawns (wild golems and bloodcrystal rocknoses) not spawning on the map?
nabily 9 Nov, 2024 @ 2:12pm 
Realy enjoying this mod, question, on the map, anyway to remove those black borders? is there an option for it? and thank you
Last Watcher  [author] 8 Nov, 2024 @ 6:30pm 
anything built within the ghost wall should not be affected. Exact same elevations.
FireFangs 7 Nov, 2024 @ 2:41pm 
This may be a silly question, but how much does this change the noob river area geographically? I have a substantial base built there and I'm wondering if I'd need to rebuild
Last Watcher  [author] 25 Aug, 2024 @ 10:12am 
that means you have a mod load order issue
949286685 25 Aug, 2024 @ 7:43am 
Rivers have no water
Last Watcher  [author] 13 Aug, 2024 @ 11:04am 
I did it for a request where admins wanted something centrally and were causing too much lag with all the placeables and thespians on top of building structures.

If you want it different, then admin spawn your own population in that town or hand it to players