RimWorld

RimWorld

Zeta Reticulans [Player/Hostile Factions]
Showing 21-30 of 43 entries
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Update: 23 Mar, 2023 @ 1:20am

- Committed version 1.2 of the mod to a GitHub archive (100 files at a time max, what the hell are you doing github? took me 40 minutes)

- Stopped error Related to Thrumkin hybrids not having a child's body texture
- Thrumkin addons now scale with draw size/realigned
- Thrumkin ears will now disappear when destroyed
- Thrumkin baby addons put in order

- Fixed Scalemen hybrids not having basic child's body texture
- Scalemen addons now scale with draw size/realigned (Took extra long b/c the way i do gendered head specific addons for some races)
- Scalemen baby addons put in order

- Human addons now scale with draw size/realigned
- Human baby addons put in order

- Fixed Mantis hybrids not having basic child's body texture
- Mantis addons now scale with draw size/realigned
- Mantis baby addons put in order

- Fixed Moyo hybrids not having basic child's body texture
- Moyo addons now scale with draw size/realigned
- Moyo baby addons put in order (ahhhh, ahhh, ahhhhhhhhh)

- Fixed Forsaken hybrids not having basic child's body texture
- Forsaken addons now scale with draw size/realigned
- Forsaken baby addons put in order (me want to die)

-Thought "Crying baby" and "My Crying Baby" both changed to a simple "Distracted" for the time being

Update: 19 Mar, 2023 @ 3:36am

Incomplete & partially remembered since my dev efforts have been so staggered over the last few months.

- New mind reading surgery "Memeographics". Can be preformed once on each pawn to gain a mood boost and random research points based on targets tech level.

- Can now release prisoners for a mood boost. Before you were sad over a "waste of resources" (unreasonably sad) and there would be no reason to ever not kill prisoners. Now you're mildly happy (+4 mood x4 days) to catch and release specimens; which makes the decision to take that last organ and turn the body into meat more about your play-style/what the situation demands.

- Insulted moodlet is now allowed but has been changed to "Distracted" and muted to -2 for each stack

- Eye's paralysis Hediff's name changed to synaptic suppression

- Various body addons fixes, to boring and wordy to list

- Various minor description changes

- Mass changes to def names, much easier to navigate


Bugs fixed:

- Yes, i fixed bugs. Pop down to the pinned workshop thread "The List" to see if you've found a bug i haven't listed.

Update: 15 Mar, 2023 @ 4:26am

^ Read the above release ^

Update: 11 Oct, 2022 @ 6:47pm

*Expanded human hair and skin colours
*Swapped out the human hybrid hairs for new textures
*Human hybrids are less likely to spawn as old aged
*Re-added Moyos
*Enigma Implant thing description moved to the hediff. Which is important because it's likely to kill you if you try to remove it
*Custom description and a +1 mood increase to Elephant's butcher moodlet
*Custom description for the rat butcher moodlet
*Monkey support + description for the butcher moodlet
*Custom description for the donkey butcher moodlet
*Custom description for the muffalo butcher moodlet
*Custom description for the boomrat butcher moodlet
*Custom description for the boomalope butcher moodlet
*Custom description for the timber wolf butcher moodlet
*Custom description for the capybara butcher moodlet
*Custom description for the chinchilla butcher moodlet
*Custom description for the racoon butcher moodlet

Bugs fixed:

*Interrupter damage effecter's sound is map wide, and it's annoying
*Singularity Grenade tossed an error on save load related to comp reloadables "having the same ID". Renaming the chargenoun fixed this error in the past but i had to switch Verb_LaunchProjectile => Verb_ShootOneUse and remove the reloadable comp to fix this time.
*Grenades don't properly drop their singularity when they're destroyed through damage
*Zeta orbital traders should come now

Update: 4 Sep, 2022 @ 10:21pm

Big ol' update.

Too much to list but this is the update that added the new work system moodlet and a ton of new textures.

Update: 21 Jun, 2021 @ 1:47am

Balance + Tweaks:
______________________________
Removed negligent handling, i guess late game raids are too emotionally punishing for zeta. Might be back in a diminished form later particularly if i decide to boost other stuff.

Update: 10 Feb, 2021 @ 4:13pm

New / Flavour:
______________________________
Gel Applicator + Retinal Scramblers guns in and CE supported. (start with one scrambler, have to buy the applicator from a Zeta ship)

New custom thought mote for butchering humanlike

Psychic Soothe/Drone moodlet soothe moodlet customized +16,-12,-22,-30,-40 > +4,-4,-8,-12,-16 (This number is further modifed in game by psychic sensitivity

Psychic Emanator +5 > +4

Joywire goes from base 30 > 12

Hybrids naked comfortable temperatures now listed on their hediff's label (In celsius, you animals)

Balance + Tweaks:
______________________________
Negligent handling back to -4 from -2

Cold moodlets softened a bit -2,-6-10-14 > -2,-4,-8,-12


i also lowered slept in cold negative moodlet, from -4 to -2, i think, idk i lost track >_>

Catharsis raised from 4 to 8

Number of shield belts lowered from 3 > 2

Soaking wet lowered from -6 to -4 (Humans -3)

Wasted assets mote tweaked

Starting plasteel removed

Starting steel raised 1000>1200

Starting medicine raised 40>60

wanderer chances lowered (Zeta show up in groups to much, i think "wanderer" is a more encompassing pawn role than i thought.)

Update: 3 Jan, 2021 @ 6:45pm

New / Flavour:
______________________________
Core drug mood changes + custom flavoured thoughts:
Smokeleaf goes from +13 > -2
Inebriated's stages are now -2,-6,-12,-20

Ambrosia is just plan ol' food now

Wake Up now gives a moodlet of +12, it normally gives no thought at all.
Go Juice high goes from +5 > +6
Yayo goes from +35 > +6
Flake goes from +35 > +6
Psychite tea goes +12 > +2

Balance + Tweaks:
______________________________
More comfy temperature tweaks, should be last time changing them as i've finally decided on a steady formula i like. In many cases it's a range buff over all but with human hybrids the overton widow shifted quite a bit. Sorry for troubles caused.

Starting plasteel lower 200 > 150

Now start with x12 wake-up

2 starting plasteel helmets changed to 3 shield belts

Added a chance to buy exorbitantally priced shield belts from canteen ships


Bug fixes/Technical:
______________________________
Fixed some CE errors related to nightelves have dupe dodge stats and deleted a bloodelf patch i made for CE that was trying to read a race that wasn't in the files anymore (decided to stall on these guys since i'd need to make custom hair textures so their tall ears don't get covered up)


Update: 30 Dec, 2020 @ 10:19pm

New / Flavour:
______________________________
Astoriel hybrid
Drow hybrid
Night Elf hybrid

Balance + Tweaks:
______________________________
Hybrids will now roll female half the time (Basic Zeta still are default male, Moyo hybrids still 100% female. Bodies still thin all around)
Zeta base for Tame + train animal goes from 1 > 0.4
Some more stat standardization using more consistent hybrid math
"negligent handling" lowered from -4 > -2 and stacks raised 6 > 10 for a total of -20, duration days lowered 4 > 2

Update: 13 Nov, 2020 @ 8:01pm

Quick bug fix: Copied over the base pawnkind zeta for Co-op startings, there was a few hours there where your starting pawns would only roll as hybrids. Lucky you!