RimWorld

RimWorld

Zeta Reticulans [Player/Hostile Factions]
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Update: 3 Oct, 2020 @ 3:45am

I had to change the mod update date i put in the my mods about.xml description. Seems a minor thing but it could cause a lot of confusion for someone if i left it saying it was the old date.

Update: 3 Oct, 2020 @ 3:28am

New:
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Balance + Tweaks:
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-Increased wanderer being Zeta chance (Chances are a really finicky thing. Slaves and refugees seem to be locked at an even ratio with human/aliens no matter what chance i pick for them. For this type of pawn i had to crank the # up higher than the rest to get them to show up a noticable amount, with the change it's looking like anywhere from 1/15-25 wanderers will be zetas. These drifter Zetas are still a rare event)

-Removed chance of slaves all together (Refugees are mostly from spacepod crashes which makes sense for zetas to come in but slave Zetas being as common as humans/other aliens feels wrong. Slave traders were rare anyway compared to pods crashes and this shouldn't really impact how easy zetas are to get.)

-Lightened/paled faction symbol a bit

Bug fixes:
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Forgot to rename the patch file xpaths for dubs bad hygiene when separating this into a player faction

Update: 28 Sep, 2020 @ 12:33am

Continuing the patch notes from the bundled 1.1 version, these changes are not included in the current 1.1 version.

New:
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Removed weapons and NPC factions for reworking and release in separate mods
Added custom thought mote for sucessfully processing bio-assets
Added custom thought mote for wasting bio-assets
Added custom -more urgent looking- thought mote for sleep disturbed
Stare attack hit & miss sounds added


Balance + Tweaks:
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Comfortable temperature range narrowed from -5c/15c to -5/10c
Added slight colour variation to help tell pawns apart
Roman Numeral last names changed to number strings
Handful of new first names
Slight change in default outfit colour
Refugees and slaves and player colony wanderers should roll as Zeta some amount of the time.
playercolony factions will roll zetas at start a small amount of time
Faction base symbol changed back to solid grey instead of a gradient
New colony optimism duration days lowered 8 > 6, Moodlet increased 10 >12
Royal favor value raised from 1 >5 (Human default 3)
Negative thought "slept outside" increased from -4 > -6
Removed negative thought "NeedSex" for zetas when using RJW (This was updated july 2nd on github as a quick fix for a reported issue)


Bug fixes:
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