Left 4 Dead 2

Left 4 Dead 2

Scavenge Chopper v5
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Update: 15 Jun, 2022 @ 3:24am

Changelogs (v5):

  • Changed the loot timer's look, previously it was supposed to show through walls so people know it's open, but it's ugly, it's now replaced with a light indicator that can't be shown through walls
  • Added yellow lights on important places to indicate their existence (people don't know where the gas tank is, for some reason)
  • Tanks mode will now have 5 tanks spawning at the start, and 20 tanks is the capacity (50 tanks after that)
  • Added ceiling lights at saferoom area
  • A hint will now show when the gas tank is open
  • Increased the Death by Drown hint timeout to 15 seconds
  • Adjusted clipping brushes on the chopper, high ping players had issues moving on the chopper before
  • Moved the position of the Extend Required Fuel button behind the finale switch to get more attention
  • Removed the guaranteed AWP spawn, Zoey keeps picking it up and contribute absolutely nothing to the team
  • Adjusted a few brushes
  • Removed unused cameras
  • Adjusted the position of outro camera
  • Removed the gnome spray, it was lagging my hammer
  • Enlarged the hint arrow sprays
  • Changed a few sound effects
  • Adjusted the position of background props

Update: 31 May, 2022 @ 1:40am

Changelogs (v4.3, HOTFIX):

  • Fixed an issue with the workshop addon icon showing ugly black bars

Update: 31 May, 2022 @ 1:37am

Changelogs (v4.3):

  • Replaced thumbnails, loading screens and addon icon with v4.2 screenshots and new styles

Update: 17 Mar, 2022 @ 7:48am

Changelogs (v4.2, HOTFIX 2):

  • Fixed an issue in Tanks where the finale is shorter than usual

Update: 17 Mar, 2022 @ 5:38am

Changelogs (v4.2, HOTFIX):

  • Fixed an issue in Tanks where the finale script is ignored and the game skips to the chopper winding up

Update: 17 Mar, 2022 @ 4:11am

Changelogs (v4.2):

  • Added a hint to show if someone clicked the extend gas required button
  • Fixed some clipping issues at the chopper, fixed tanks and common infected unable to climb the chopper (AI special infected can't climb up, but special infected in Versus should be able to use the same method the survivors climb the chopper)
  • Changed how the gas cans are given to players, teammates should be able to grab gas cans while one player can still fuel up more gas cans without throwing the one on his hand away
  • Reduced the timer for fueling up gas cans to 2 seconds (cannot implement an adrenaline boost due to source engine limitations)
  • Added more gas required options (50, 100) and the ability to revert back to 10 gas cans required
  • Changed the finale scripts having a fast delay (10), not enough for the survivors to recover, should be 25 seconds now
  • Fixed all the hints not displaying when the player is behind a wall
  • Fixed dark textures on the supply spawners and the gas tank
  • Fixed camera clipping through the gas tank when fueling up gas cans
  • Fixed a glow outline issue with the Grenade Launcher spawn and M60 spawn
  • Fixed the drowned survivors spot helipad texture not showing up
  • Added a gnome spray in the outro, GET GNOMED
  • Replaced the normal gas cans with the orange versions

Update: 14 Mar, 2022 @ 7:59am

Changelogs (v4.1):

  • Reverted the drowned players script from v3.3, added a hint if someone fallen into the water, the script fires itself every 2.5 seconds (in v3.3, it was 0.1 second, worried it might overload the client)
  • Added a few infected-only ladders for easy access to infected-only areas, this should prevent survivors camping every corner so special infected couldn't spawn
  • Added a missing navigation mesh attribute, this fixed the music not playing after a campaign is restarted, also fixed the checkpoint music not playing on campaign start
  • Added pipes and fuseboxes
  • Removed the button spark from 30 gas cans button, hiding it a bit more

Update: 14 Mar, 2022 @ 12:06am

Changelogs (v4):

  • Fixed the supply spawners starting before the finale started
  • Reworked the clipping brushes on the helicopter to not block survivors above it, frees up some space for rocketdude players (this does allow survivors to stand on it and make AI infected confused, tanks will drop health if the target is unreachable, I don't intend on fixing it because the last player standing can at least have a chance to clutch (Fixed in v4.3, it's a bit gamebreaking)
  • Added timers at both sides to view if the spawners are on or not
  • Added M60, Grenade Launcher, Incendiary Pack and Explosive Pack to the supply spawners
  • Removed the ladders at the middle and replaced them with ramps, bots always get stuck there
  • Added versus support
  • Added a button that extends the fuel requirement (30) for the chopper (at the opposite side of the gas nozzle on the chopper)
  • Removed the body retriever script, replaced it with teleporting, should be high enough to incapacitate you if you fall into the water (Subject to Change, in versus mode, special infected can jump off purposely and kill survivors at the finale switch, this was removed because I thought you can still revive dead survivors that fell off, turns out you can't revive them on ground too, they turn into ragdolls)
  • Removed the outro cameras added at v3.3, they don't have the badass feeling
  • A car chirp sound will play if the spawners are up
  • Removed the annoying shake from the helicopter
  • Made a melee spawn guarantee fire axes
  • Reworked how the game spawns infected, if you manage to reach the end without dying to the tanks, the helicopter will be force started ISSUE : NO MUSIC IF THE CAMPAIGN IS RESTARTED (Fixed in v3.1)

Update: 8 Feb, 2021 @ 5:18pm

Changelogs (v3.3):

  • In chapter "Classic", tanks now only have a small chance of spawning twice
  • In chapter "Tanks", tanks now spawn within 45-60 seconds
  • Added 2 new outro cameras

Update: 7 Feb, 2021 @ 4:21pm

Changelogs (v3.2, HOTFIX):

  • In chapter "Tanks", tanks will now spawn within 30-120 seconds due to tanks spawning too fast