Arma 3
Remnant
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Update: 29 May, 2022 @ 9:32am

v0.2.8

Tweaks :
linked phantoms screams to their movements
reduced phantoms screams while immobile
reduced detection threshold for phantoms
vegetation clutter edits
removed several actions from window
adjusted phantoms chase state precision
phantoms are now more reactive to very close targets
added "aradus" addon for the upcoming showcase *

Fixes :
no more goggles on phantoms
fixed a potential memory leak

* for now it only adds hoods from the Scion Conflict mod to the NVG slot; if Scion Conflict isn't loaded, it has no effect

Update: 27 Nov, 2021 @ 8:50am

v0.2.71
Hotfix :
The Health Bar Display would make players invulnerable

Update: 22 Nov, 2021 @ 7:02am

v0.2.7
New :
Invisible phantoms will only reveal themselves if they're attacking
Phantoms will produce footsteps more frequently if they have a target
Phantoms will investigate their surroundings if they lose track of their target
It is now more difficult for phantoms to pinpoint their target's position
Minor tweaks to phantom sounds
Minor tweaks to timefall flowers spawn positioning
Minor edits to phantom code
Improved phantom footprints positioning
Player Health module : dedicated parameter for time acceleration

Fixes :
Phantoms investigative state wasn't working as intended
The Health Bar would show health status *prior* to inflicted damage
Small fix to the save system used in "do not linger"
Minor optimisation to pht_vischeck function
Fixed wrong materials on phantoms observed with thermal vision

Update: 31 Oct, 2021 @ 5:47pm

v0.2.61
Hotfix :
Saving wasn't working in the "Do Not Linger" scenario

Update: 31 Oct, 2021 @ 4:57pm

v0.2.6
New :
New module : Player Health System (dynamic display & rest mechanism)
Updated the "Do Not Linger" scenario with the new Player Health module
Updated "Do Not Linger" with advanced functionalities for "extreme" terrain modifications (players should experience a significant fps boost)
Disabled Birds Soundsets*
Added new "impactEffectsBlood" config for phantoms
Wounding phantoms will briefly slow them down
Added hit reaction animations to phantoms
Tweaks to vegetation clutter
New animations for the upcoming "Heavy Load System"**
Added a condition parameter to the Timefall module
Replaced "Timefall vegetation" array by a single "Timefall flower" model
The intensity of "Vegetation VFX" now scales with the intensity of Timefall
Increased max number of "Timefall vegetation" from 50 to 75
Optimisation : myst_fnc_sheltered is now used to validate positions before creating objects

Fixes :
Reduced interpolation speed on some pht anims
Timefall module : renamed "Vegetation SFX" to "Vegetation VFX"
Fixed "Timefall vegetation" not growing on dirt roads
Improvements to "Timefall vegetation" positionning
Changed default position of the Odracam for better visibility in 3rd person view

Notes :
* if you want actual birds in your game, EO's Ambient Birds is strongly recommended (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=919089146)
** The "Heavy Load System" is planned for the upcoming "Aradus" update

Update: 29 Jun, 2021 @ 10:42am

v0.2.5
New :
Added new footprints VFX to phantoms

Fixes :
Locality failsafe for phantoms init
Small optimisation to phantom AI

Update: 22 Jun, 2021 @ 12:58pm

v0.2.4
Fixes :
_offset error in pht init
Phantoms initialize a bit faster
Optimisations to phantom AI
Optimisations to phantom killed sequence
Fixed a script error in a damage EH

Update: 17 Jun, 2021 @ 11:07am

v0.2.3
New :
Crickets have gone extinct! \o/
New Vrana Kitbag

Update: 9 Jun, 2021 @ 8:47am

Update: 9 Jun, 2021 @ 8:40am

v0.2.2
New :
New scripted backpack module with 5 presets*
New parameters to the Timefall module
Added Rain Splash option to the Timefall module**
Updated the latest showcase with the new module options

Fixes :
Tweaked the OdraCam sounds
The OdraCam is now disabled in vehicles
Fixed OdraCam issues when switching headgears
Tweaked VFX in "do not linger"

*NOTA BENE : possible Arma bug : attached objects seem to be affected by terrain grid/cell size (large values causing jerky movements)
**ALIAScartoons credited in the Timefall module description for his rain splash VFX script