Arma 3
Remnant
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Update: 4 Jun, 2021 @ 3:34pm

v0.2.1
New :
2 modules : Odracam & Timefall
New Showcase Scenario : "do not linger"

Fixes :
VFX related error
Movcheck error causing excedent VFX
Fixed undefined variables

Update: 29 May, 2021 @ 4:00pm

v0.2.0
Fixes :
(performances) Invisible phantoms could affect framerate with DOOMS enabled.

Update: 13 May, 2021 @ 6:34am

v0.1.9
Fixes :
(performances) Capped simultaneous attacks on a given target.
Fixed a script error with the attack sequence.
Custom init defined in spawner module wasn't working correctly.

Update: 11 May, 2021 @ 9:39am

v0.1.8
Fixes :
All sound & particle emitters attached to phantoms are now properly deleted when needed.
Fixed a potential error with the "step VFX" function.

Update: 20 Nov, 2020 @ 6:39am

v0.1.7
New :
Phantoms can be distracted by thrown objects.
"A rock and a hard place" showcase : added chemlights to player's inventory.
"A rock and a hard place" showcase : remaining phantoms now disappear once outside the dark zone.

Fixes :
Phantoms can no longer identify instigators of damage induced by grenades or remote explosives.
Fixed "undefined _offset_n" variable.

Update: 6 Nov, 2020 @ 8:48am

v0.1.6
Fixes :
Variables broadcast when necessary.
Fixed undefined variables.
Variables clean-up upon phantom deletion.
Phantoms would sometimes focus on dead targets and ignore alive ones.
Phantoms prioritising of targets when fired upon.

Update: 29 Oct, 2020 @ 6:08am

v0.1.5
Fixed phantoms spawn process in MP.

Update: 28 Oct, 2020 @ 6:13am

v0.1.4
New :
Added a Loiter option to the Spawner module.

Fixes :
Vision Modes Support and DOOMS fixed and added back to multiplayer.
Phantoms will only reveal themselves if they're certain they've found a target.
Tweaked phantoms reaction when hit.
Minor fixes to phantoms AI functions timers.
Fixed : editor placed Phantoms with no waypoints felt compelled to continuously move forward.

Update: 18 Oct, 2020 @ 5:08pm

v0.1.3
Vision Modes Support and DOOMS are disabled in MP until fixed.

Update: 17 Oct, 2020 @ 10:53am

v0.1.2

New :
Phantoms are available in 3den Editor (CIV/Remnant).
Adjusting their altitude determines how high above ground they float.
Phantoms will treat all waypoints, except "HOLD" and "GUARD", as "MOVE" waypoints.
"HOLD" and "GUARD" waypoints prevent Phantoms from wandering around.
The waypoint "SPEED" attribute will affect the Phantoms movements.
Added Zeus support for Phantoms (don't forget to add "Remnant" in the Manage Addons module).
Zeus can edit Phantoms altitude, direction and position.
The altitude of Zeus-placed waypoints will auto-adjust to allow Phantoms to complete them.
Added editor preview pictures for Phantoms.

Fixes :
Minor fix to the demo mission.