Squad
Okis
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Update: 31 Aug, 2022 @ 5:48pm

Squad 3.2 Compatability

Update: 27 Jun, 2022 @ 5:12pm

-BlackCoast server crash fix

Update: 27 Jun, 2022 @ 3:47am

-Added Black Coast Layer

Update: 25 Jun, 2022 @ 11:04pm

-Updating to Squad V3
-Fixed Torch causing frame rate drops/lag

Update: 14 Jun, 2022 @ 2:48pm

-fixed shift clicking from inventory to a full inventory causing unintended weapons fire
-Changed admin interface keybind to ctrl+o, so as to not open the admin interface unintentionally (like when using text chat)
-Added "No Build Zone" for underground areas that don't make any sense to be irradiated
-Changed the way radiation/safe/nobuild Zones are handled (fixes inconsistent radiation audio)
-Added additional post process effect for radiation (above 400)
-Added post process effect for when low on food/calories (below 100)
-Fixed admin item spawn menu so that the selected item is highlighted
-Added HAMR, LDS, Leupold, PU, and VCOG optical attachments
-Fixed chest/torso disappearing while wearing shoes
-Added P90, Vector, UMP, MP5, Barrett 50cal, Scar, M40 weapons

Update: 13 Apr, 2022 @ 7:40pm

Squad v2.15 Update

Update: 20 Mar, 2022 @ 10:50pm

-Fixed bug with loot spawning that was causing a majority of items to not have a stack count.

Update: 20 Mar, 2022 @ 11:02am

-Fixed zombie ai
-Ramps should no longer be able to be "stacked" (occupying the same space)
-Fixed a thing for showing wounded event in the killfeed
-Fixed suppressed ak being completely devoid of audio
-Possible fix for armor not showing up for JIP players (players that joined after someone put clothes on)
-Changed Loot actor interaction slightly, if there is only a single item contained, it should now just add that item to your inventory without opening your inventory panel. This should be helpful for things like zombie loot, where almost always only a single item is contained anyway.

Update: 8 Mar, 2022 @ 3:11pm

-Fixed minimap stuff on yehorivka
-Fixed doors not saving between restarts
-Disabled shadow casting on the particle effect played by the torch (was causing performance impact)
-Changed killfeed to reflect players getting wounded (in addition when they are "killed" when they give up)
-Added failsafe to all weapons that should prevent input from being blocked (switching weapon while reloading shotgun)
-Enabled PIP optic for acog. There is a setting in the settings -> okis menu to change the resolution of the PIP
-Animals now have varying run and walk speeds (pig is slower than deer)
-a few admin fixes

Update: 24 Feb, 2022 @ 11:31pm

another attempt at fixing crashes on gorodok