Squad
Okis
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Update: 22 Jan, 2022 @ 11:16am

-Fixed wood not being consumed by furnaces and camp fires
-Fixed items not being processed by furnaces or campfires unless it was also creating a new stack of charcoal.
-Added UI to rock resource nodes and wood piles
-Using new atmospheric fog, this should result in better night times, and I made it super foggy in the early mornings.
-Fixed the handling of broken items. (will no longer be usable when broken, and will no longer break interaction input)
-Ever so slightly adjusted the left side of the player base stairs mesh to accommodate floating point rounding errors that were causing invalid placement for walls.
-Changed lighting, work in progress, still more changes to come
-Testing some things with weapon animations, eotech will not work correctly on the m4 and c14, turned c14 back on for testing

Update: 21 Jan, 2022 @ 5:54am

-Fixed a bug that was causing foundations, beds, and sleeping bags to always be red when placing (even when they should be green)
-Temporarily disabling the bow weapon to prevent client side crashes
-Fixed wall banging (by checking a checkbox in the material, thanks unreal engine lol)
-Added a smoke particle effect to supply drops (activates once they land, lasts 60 seconds)
-Changed the way input is handled for toggling camp fires and furnaces. (Freelook + Interact (Alt+F) will now control fire toggle) Opening/Closing the inventory of the fires and furnaces will no longer toggle their fire status.
-Added UI to most interactable things to display relevant info, as well as any interaction key bindings.
-Adjusted shotgun pellet bouncyness so they dont reflect back at the player
-Fixed a bug that caused the crafting qty's to change when a item was crafted but the user is looking at a different item in the crafting window
-Added bullet blocker to the barricade
-Changed Alt+Click to move items to Shift+Click to move items

Update: 18 Jan, 2022 @ 7:47pm

-Fixes an issue that was preventing base building

Update: 18 Jan, 2022 @ 6:27pm

-Fixed an issue with respawning at a random location when the player also has beds/sleeping bags available
-Fixed the distance being two orders of magnitude too large in the kill feed
-Fixed an issue that was preventing the wood door from being able to be placed on a shelter
-Tightened up the placement rules for shelters so that you can't place them floating in the air
-Fixed a bug with the fire particles in the furnace being at an incorrect location
-Fixed the day night cycle
-Probably messed up nighttime brightness again
-Significantly improved the reliability of collecting wood from trees
-Fixed issue with resource gathered popup
-Fixed a bug that was causing animals to still play footstep noises while dead
-Fixed the same bug in the zombies that was causing them to still play footsteps after being killed
-Changed Control+Click to move items to Alt+Click to move items because control is a common crouch button and I don't want the key conflict.
-Changed Size and Moved up a collision box on every door that is used to intercept interact/use key actions when the door is open which was preventing items that were dropped in a doorway from not being able to be picked up.
-Fixed a bug with how airdrops were being tracked for analytical data (no gameplay effect)
-Air drops called in by supply signals will no longer drop directly where the supply signal is. Generally speaking, they will be within 300 meters.
-Fixed a bug with all building parts that was causing previously equipped ghosts to interact with the active ghost, preventing placement that should otherwise be valid
-Fixed wall banging (again, for real this time)(sry, meant to have this fixed before but totally forgot about it) (and applied same fix to the shelter)
-Fixed a bug that caused the furnace update to override players inventory window even if they had opened up a different container
-Temporarily disabled the C14 and P90 to prevent client crashing until I can properly fix them
-Made shotguns that have a suppressor attachment just use the shotgun without a suppressor until I get sounds for them. (You can still take the suppressor off and use it on a different weapon)
-Added a lot of new pathing nodes for animals so they will wander around more of the map
-Added a few extra spawners for animals around the map. (and increased total number of animals on the map to 60 to compensate for the increased wander area)
-Changed the MBP volume (In an attempt to prevent vehicles from falling through the landscape and crashing the server)
-Partially Fixed a bug with zombies that should allow them to hear footsteps and gunshots

Update: 16 Jan, 2022 @ 9:52am

-Changes some text on the connection screen

Update: 16 Jan, 2022 @ 8:32am

-Disabled building decay system while I find and fix a bug
-Fixed kill feed distance display
-Removed North and East Border walls, replaced those borders with similar terrain to the rest of the map
-Added many static rocks, slowly getting closer to the map being (more) "complete"
-Added some more forest areas (and trees) in the north
-Added Wood Shelter
-Added Small Stash
-Fixed the mesh for the Metal Door Ghost
-Fixed Explosive Charge Ghost Location to be more in the center of players screens
-Fixed the fourth crafting item icon not displaying inside of the Item Glossary
-Added tracers to all shotguns (buckshot)
-Added footstep sounds to pigs and deer
-Added extra placement rules for foundations and ramps to ensure they can not be placed over a sleeping bag or bed
-Added extra placement rules for furnaces to ensure a player can't place it in a location that would cause the player to be inside of the furnace
-Fixed Ramp placement rules. Also Increased the forward offset for ramps, so they should be easier to place.
-Added extra placement rules for stairs so they can not be placed above sleeping bags, or directly below ceilings.
-Fixed flashlights being able to turn on
-Fixed the right click "eat" button to be disabled if the player has already eaten something within the last 5 seconds (matches the same cooldown for eating from the hotbar/actionbar)
-Redid some of the code that is responsible for item repair, now correctly calculating repair costs (with a max of 50% crafting ingredients)
-Fixed Radiation application
-Fixed Flashlight Location on MP443 Pistol
-Fixed custom UI options not loading up correctly (scale and transparency)
-Fixed an issue with the suppressed P90 that was preventing ammo from being loaded into the weapon
-Messed around with night-time brightness stuff
-Rotated Spike wall 90 degrees for easier placement
-Added Radiation Change to Item glossary (to show increase from tomatos, or decrease from anti-rad pills)
-Fixed the toast notifications for gathering resources with melee weapons. Also moved it to the right side of the screen.
-Reenabled the connection screen widget (with just a continue button for now)

Update: 11 Dec, 2021 @ 4:30pm

-another fix for radiation sound

Update: 11 Dec, 2021 @ 2:50pm

-another fix for radiation noise

Update: 11 Dec, 2021 @ 8:27am

-Fix radiation noise not going away when leaving rad zone
-Added a couple vehicle spawn points on okis island

Update: 2 Dec, 2021 @ 2:06pm

-fixed radiation zone issue in the underground
-fixed radiation sound fx failing to stop playing when leaving a rad zone
-cleaned up some of the loading code to better respect empty arrays
-cleaned up some of the saving code to better respect empty arrays