Squad
Okis
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Update: 28 Oct, 2020 @ 5:41pm

-emergency fix to allow players to escape debug island, with vaulting turned off, the escape was too high of a wall. Also added some text down there to assist players.

-also unticked the check box that was part of my previous test (unsuccessful) so as to not cause any strange, unwanted behavior.

Update: 28 Oct, 2020 @ 5:00pm

-Shotguns Damage Fix

-Checked a checkbox that didn't seem to do the thing on my sdk, but plenty of other things work differently when on live, lets hope this is one of them. (If save on player logout stops working, its a very good thing, and I'll release another update to fix it)

Update: 28 Oct, 2020 @ 1:36pm

-Fixed dropping an item onto the background of the inventory window that was dragged from the inventory window being destroyed. (it will now just not move the item, just move another item to make it show back up in your inventory)

-disabled vaulting system completely to prevent exploits of jumping through other players walls.

-Fixed an exploit that allowed players to lean through walls and access storage crates on the inside. (can still lean, just won't open the storage crate)

-Potential fix for the server sided crash

-Potential fix for the client sided multi-cast crash

-changed replication for a few things, storage crates mainly, they should become relevant at 500m

-Fixed respawn conditions for death from shotgun, and death from spikewall/razerwire

-Fixed a bug that prevented med kits to not stop bleeding in some contexts.

Update: 27 Oct, 2020 @ 4:10pm

-Another exploit fix

-Shotguns working but needed a death exception, this should fix death by shotguns :)

Update: 27 Oct, 2020 @ 3:05pm

Small update today, but I reinstalled my sdk today into a clean directory in an attempt to resolve some of the crashing. (and now any future crash dumps/logs I can send to owi without worrying about if the crash was from something silly in my squad vanilla content folder)

-Fixed an exploit that was allowing players to vault through walls.

-Fixed wood door material.

-Another attempt at getting proper buckshot working.

Update: 26 Oct, 2020 @ 10:31pm

-Made real buckshot multi projectiles for the shotguns. There are 8 pellets, they each do 12 damage. They don't spread until 5-10 meters and then spread at 150MOA.

-Fix for spawning on multiple beds/sleeping bags

-Fixed bug with wood doorways that was causing them to be able to be placed over walls, doorways, windows, indefinitly.

-Added 2 bandages to the hotbar inventory for every fresh spawn/respawning player.

-Fixed a bug that prevented leaning after placing building pieces

-Fixed a couple typos in the equipment window

-Wood and Metal Foundations should no longer be mixable, and vicariously, the rest of the building pieces are no longer mixable. (Metal doors and metal window bars can still be used on wood structures)

-Fixed a bug that prevented remove mode from working on metal buildings. This introduces a bug that foot steps play the incorrect audio.

-Fixed 2 of the box meshes not hiding for the large wood storage ghost.

-Instead of overflowing, furnaces and campfires should now automatically turn off when their inventory is full.

-Added some logic so that bandages and med kits won't be consumed if you aren't bleeding/hurt (med kits can still be used/consumed if rads are over 500)

-reverted a change to resource nodes that was to fix woodpiles and pickaxes

Update: 24 Oct, 2020 @ 4:40pm

-fixes a silly bug that played the login sound indefinitly for the last player to log in

-and also might fix a respawn at sleeping bag bug

Update: 24 Oct, 2020 @ 4:25pm

revert

Update: 24 Oct, 2020 @ 4:23pm

-fixes a silly bug that played the login sound indefinitly for the last player to log in

Update: 24 Oct, 2020 @ 2:47pm

-Attempted fix for multiple sleeping bags

-Slightly changed how known recipes get saved so that there is (much) less chance of loosing your known recipes.

-Made it so building pieces stop getting locked onto others buildings grids. (and thus being red)

-Added # of objects saved to the verbose print out for server save.

-Possible Fix for multiple sleeping bags

-Fixed torch materials

-Fixed cooked meat stacking way past 50 in furnace.

-Nametags should now be working again

-Rotated large wood storage and updated ghost actor

-Made C4 Placable

-Workbench should now respect the removal tool (maybe?)

-Updated tooltip for small stash to reflect its not implemented yet.

-Fixed wood stairs using incorrect material. (should be removable with removal mode now too)

-beds will probably respect remove mode now, they can also probably be destroyed with melee damage (untested)

-Crafting menu and item glossary now properly shows the fourth ingredient for items with 4 ingredients.