Divinity: Original Sin 2

Divinity: Original Sin 2

Weapon Expansion (Beta)
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Update: 9 Oct, 2020 @ 9:13pm

0.9.30.0

Changes
  • Fix for the crash when Dallis is defeated in Fort Joy (seems listening for the function that fires may have caused an issue).
  • Added the Banner of the Righteous and Frostdyne to specific characters in Fort Joy, out of the WeaponEx merchant if there currently.
  • Implemented one new bonus for Greatbow Mastery Rank 1 (Ricochet bonus).
  • Fix for Blademaster's Strike not applying to targets hit with a katana, when you have Katana Mastery Rank 1.
  • Fix for non-WeaponEx bludgeon items not being tagged with the correct tag (Dallis hammer, clubs etc).
  • Fix for Pin Down not applying Crippled (turned out to be a specific projectile game bug).
  • Tweaked Chaos Bolt so you can target allies/etc.
  • Mastery experience is now shown at Rank 0 if you're 40%+ of the way there.
  • Mastery rank up notifications are now also displayed in the combat log.
  • Unarmed Rank 1 allows you to now use any skill that requires a melee weapon (note: not dagger requirement, shield requirement, or specific weapon type skills).
  • Removed armor from pistols, and removed random boosts from pistols that are considered "defensive". Those boosts are now swapped for additional ability, civil ability, or critical chance bonuses.
  • Masteries that are enabled for weapons are now displayed in their tooltips. You may need to equip it once to get the system to tag it / figure out which masteries work with it.
    [i.imgur.com]

Update: 8 Oct, 2020 @ 8:37pm

0.9.29.0

Changes
  • Removed elemental rifle deltamods, added piercing boosts with the correct bullet projectiles.
  • Added another backup/failsafe for opening the mastery menu on clients who have no user ID set for some reason.
  • Balrin's Throwing Axe now grants throwing mastery xp when hitting things with the throw skill.
  • Added EE2 AP cost support for WeaponEx skills.
  • Added missing combo categories to the starting dual shields.
  • Shield Bash now nudges the target 1m.
  • Hunker Down's armor restoration is now handled in script, and skipped if the base statuses no longer grant armor (Divinity Unleashed).
  • Added an AI priority tag when hunkering down.
  • Sucker Punch is now added when unarmed.
  • Reworked empty hand check for rapiers.
  • Fixed training dummies not granting mastery xp.
  • Fixed unarmed damage scaling.
  • Added a dual wielding penalty for Lizard when unarmed. The character sheet should reflect this, and Lizard unarmed damage uses the Dual Wielding ability, while other races use Singlehanded.

Update: 7 Oct, 2020 @ 1:23pm

Added some checks to make sure Shield Cover's counter-attack mechanic ignores the attack if the source is the blocker or a non-enemy.

Update: 7 Oct, 2020 @ 1:09pm

0.9.28.0

Changes
  • Fix/rework for Harken's body disappearing when unsheathing. His tattoos no longer require an item to be equipped, and are instead a passive status he always has.
  • Fix for the Devil Hand creating a black box rendering bug when Bloom is enabled.
  • Tweaked the Banner unique weapon's Rally decal - Removed the floor circle since it's too bright in-doors.
  • Unarmed Mastery Rank 1's perk of letting you use Warfare skills should work now. It was missing a call to a function to tag your Unarmed mastery as being active when no weapons are equipped.
  • Sucker Punch and Petrifying Touch grant Unarmed mastery experience now.
  • Swapped various teleport calls in the scripts to use the behavior scripting version instead, since it isn't hardcoded to teleport your summons.
  • Chaos Bolt should no longer fork to items.
  • Tweaked Strange Machine's treasure tables, so it should spawn more loot. (May need more tweaks).
  • Fix for Totems being able to use Sucker Punch.
  • Added more failsafes for opening the mastery menu. Make sure LeaderLib is up-to-date.

Update: 6 Oct, 2020 @ 11:58am

Quick fix to re-enable the Kor'vash origin in Character Creation, and hide the "Listen to Origin Story" button for them.

Harken / Kor'vash are two new origin characters (basically new generics) with unique origin skills.

Update: 6 Oct, 2020 @ 9:52am