DayZ
DayZ-Editor
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Update: 28 Nov, 2021 @ 1:29pm

Version 1.242 "Where does he find the time for this shit"

[Added]
- Added favorites button
- Added favorites functionality for placeable items
- Close command will now grey out when no file is opened
- Added Distance Flown statistic to main menu
- Added "Export Entire Map" setting to MapGroupPos export
- Added Range and Height parameters to loot point properties
- Added Search bar for Placed objects
- Added Camera Tilt
- Added support for 1.15 Object Spawner (new standard for consoles)

[Fixed]
- Fixed Export to MapGroupPos using bad values (this will be transferred over to the Editor Loader)
- Fixed greyscale when loading in

Update: 15 Sep, 2021 @ 4:36pm

Version 1.241 "Hotfix on a cool summer day"

[Added]
- Added message box when modifying scale so user knows the changes wont work serverside
- Increased marker min size from 10 -> 12

[Fixed]
- Fixed Reload Brushes command not disabling the active brush, causing it to not reload properly
- Fixed deletions being un-undoable

Update: 28 Aug, 2021 @ 2:05pm

Version 1.24 "The fun stuff"

[Added]
- Added a complete Inventory Editor to gear your characters up quicker
- Added Multi object motion control with dialogs
- Added Align To Surface command
- Added Reset Alignment command
- Added Toggle Simulation Command (bound to K)
- Added Search Command (Ctrl + F)
- Added Search Object Under Cursor Command (Ctrl + Shift + F)
- Added more consistent Camera Teleporting logic
- Added Ground Occlusion to preferences, allowing markers to disappear when behind terrain
- Added an additional check to see if COM is enabled to help new people
- Added "Quick move follows camera" setting to preferences
- Added Quick Lock button on Placed List Items
- Added Precision box at the bottom of the hud to define the precision levels when using the mouse wheel
- Added compatibility with Expansion traders, and expanded upon the serialization system to allow for custom parameters to be saved to individual objects
- Added Object Animations tab to the properties dialog, allowing you to modify animations in editor with a slider
- Added a Light attached to the Editor Camera (toggleable with Ctrl + 5)
- Added Import from .DZE file (allows for full file merging)
- Added Editor Only checkbox to object properties (this will not spawn the object on servers, but only in the editor)
- Added the following properties to saves { Locked, Simulate, Allow Damage, Editor Only }
- Added Camera Setting "Allow Below Ground" (false by default)
- Added Editor::CanHideMapObject
- Added variable marker sizes, they should now feel like the same size no matter your distance away, this will fix large builds cluttering your screen
- Added tooltip when using the arrow keys to browse objects

[Changed]
- Changed EditorMarker to be more consistently transparent on all interactions.
- Changed loading screen to take priority over other modded loading screens
- Hide/Show and Lock/Unlock will now only show when the object needs either of these actions to exist
- Binarized flag will now default to CHECKED, the old json format will be phased out slowly
- Using the arrow keys to select placeable objects will now scroll to the object you are highlighting
- Holding the arrow keys will scroll through placeable objects rapidly
- Lowered minimum marker view distance to 1 meter (from 100)
- Demoted all errors involving invalid objects down to warnings

[Fixed]
- Fixed Shift + Middle Mouse on Editor objects tries to delete objects that dont exist
- Fixed Camera location Vectors being limited to smaller than intended values.
- Fixed on screen logger blocking dragbox creation.
- Fixed Context Menu not showing up on mouse down, causing the UI to move a bit
- Fixed tooltips being stuck when opening menus
- Fixed some potential crashes when loading XML's due to missing parameters
- Fixed loot spawns not being deleted when removing points in the Loot Editor
- Fixed Spanish translations not showing up
- Fixed Mission file not being created in saves, causing a blank mission to load (un-editable)
- Fixed a bug where the Editor Camera could be hidden / deleted
- Increased stability by removing all double ref's in code, this should improve stability and remove some random crashes such as STATUS_ACCESS_VIOLATIONS happening randomly after long builds
- Fixed the main menu not showing up when running expansion
- Fixed FOV resetting when opening camera dialog, and not exporting to the scene data
- Fixed issue with Loot Editor not placing loot points
- Fixed issue with Markers having the default color when loading files
- Fixed several crashes revolving around invalid objects

[Removed]
- Removed EditorLights (now use NetworkLights from Dabs Framework) - these will save and load on your server now
- Removed A parameter from MapGroupPos export, RPY should be sufficient

Update: 16 Jul, 2021 @ 8:50am

[Added]
- Complete overhaul to deletions, your deletions will need to be redone ONE LAST TIME! This will be future proof AND also reduce loading time on the client / server MASSIVELY
- Added Binarize option to Saving (use this when you want your builds to load fast, but you dont want to edit them with a text editor)
- Added a .dze_backup file that gets saved when using the Binarized flag (this is an unbinarized version to act as a backup while we ensure that Binarized files are good on a large scale)
- Added Italian Translations

[Fixed]
- Fixed an issue where double click would not work with the Loot Editor
- Fixed a bug where deletions would be undo-able when loading a new file
- Fixed Clipboard not copying properly when there were too many objects
- Fixed objects with scope=0 being added to the Placeable Items
- Fixed deletions not reporting the correct number in notifications
- Selection box now uses the Selection Color from themes
- Edit boxes having a limited amount of characters on certain resolutions

[Removed]
- Removed Export to Loader Cache

Update: 13 Jul, 2021 @ 4:42pm

If you read these, you are very cute

Update: 13 Jul, 2021 @ 4:40pm

Version 1.22 Hotfix

[Fixed]
- Fixed a bug that would cause world cache to not load properly, causing null pointers and invalid deletions
- Fixed a null pointer on load with the logger

Update: 13 Jul, 2021 @ 1:35pm

[Added]
- Added setting to adjust the quick-move step size

[Fixed]
- Fixed map select dialog throwing errors on main menu
- Fixed a crash / freeze that would occur when trying to delete objects that dont exist
- Fixed a crash that could occur with an unhandled right click
- Fixed extra menu divider on placed context menus
- Fixed a compatibility issue with Vanilla Plus Plus Map
- Fixed the delete brush being able to delete players

Update: 13 Jul, 2021 @ 1:35pm

[Added]
- Added setting to adjust the quick-move step size

[Fixed]
- Fixed map select dialog throwing errors on main menu
- Fixed a crash / freeze that would occur when trying to delete objects that dont exist
- Fixed a crash that could occur with an unhandled right click
- Fixed extra menu divider on placed context menus
- Fixed a compatibility issue with Vanilla Plus Plus Map
- Fixed the delete brush being able to delete players

Update: 13 Jul, 2021 @ 4:02am

Version 1.2 "Full Release"

[Added]
- Added Localization for English, Czech, German, Russian, Polish, Hungarian, Spanish and French (if you are interested in helping translate, please join the Discord and DM dab for info)
- Added Camera Track for creating motion cinematics
- Added scripted lights for screenshots and cinematics (EditorSpotLight and EditorPointLight)
- Added a new category to the right list that displays a list of all objects you've deleted, allowing for objects to be re-shown
- Added several loading screens, all from #share-builds in our Discord (discord.io/DayZEditor)
- Added Emote Animation dropdown list to Survivors
- Added File Browser to Import and Export commands
- Added Multi-selection when holding shift and clicking list items
- Added Duplicate Selection command (Ctrl + J)
- Added Duplicate Check command
- Added small logging screen in the bottom left corner to give the user additional feedback, this uses the Log Level setting available in the Preferences
- Added progress data to the loading screen so you can see whats happening under the hood :blue_car:
- Added Find and Replace under Edit menu
- Added File > Open Recent
- Added readout to display the current Object under your cursor to the bottom of the screen
- Added warning when placing down objects inheriting from ItemBase due to duplication on the server
- Added button to Reload World Cache
- Added the ability to quick copy your current position to clipboard with P
- Added persistent statistics, including Play Time, Placed Objects, and Removed Objects
- Added Preferences saving
- Added Setting to allow brushed objects to show up in the List Items on the right side
- Added Setting to Disable World Cache to allow for quicker loading of the Editor if you dont plan on doing deletions
- Added Setting to Preload Objects (requires restart)
- Added Setting to disable Screen Logs
- Added Setting for High Precision collision mode (disabled by default due to crashing with small items occasionally, use at your own risk!)
- Added Setting to allow placed objects to take damage
- Added support for changing the worlds LightingConfig in the Environment dialog
- Added the ability to change the Health of placed objects
- Added Tooltip that displays object name when hovering over objects
- Added Control Player button to placed survivors in the world
- Added Editor Logo in graffiti to files - DZE_Logo_Graffiti (Thanks DOJ!)
- Added a rule of thirds overlay to Camera settings

[Changed]
- Changed the save location of your files from Profiles -> Saves, this should stop your game from deleting files when you Verify your Game Files - if you want your old builds to appear, you need to copy your files from the old directory to the new one (info in Discord)
- Dragging a placed list item from the right side onto the screen will now move it in the world (as god intended)
- Updated marker visuals to be more clear when bunched up in large groups
- Downsized all UI elements to be more space efficient - reordered and recolored several main HUD elements
- Shift + Middle Mouse now directly deletes the object instead of adding the Editor Object to the game, causing further issues
- Changed the characters clothing to reflect Bob the Builder more accurately
- Pressing the up and down arrow while placing an item will cycle through the available objects
- Teleporting your camera now takes 0.1 seconds to transition, this should make it a bit less disorienting when teleporting
- Updated visuals of all List Boxes, including map selected and file open / close
- Reduced Brush density by a factor of 10 (to fix your existing brushes, multiply the frequency by 10 and they should function as they have before)
- Weather values are now all defaulted to zero at map start
- Updated the Default init.c SpawnObject script to support a bit more scripting, and not crash when the Object could not be created
- Regrouped the settings to make them more user friendly
- With the Modal Dialogs setting off, you can now toggle your cursor with a dialog open
- Increased the quality of the Camera Model (Thanks Helkhiana!)
- Pressing Backspace in the Main Menu will remove the added cameras
- Editor Markers will not show for objects that are attached to other objects
- Editor Camera Speed has been moved from the Camera to the Settings (for the sake of persistency)
- Increased precision of Player Teleporting
- Changed camera map marker to not include Adams face
- Dialog positions are now saved based on the type of dialog

[Optimized]
- Optimized World Caching, to be faster and less RAM intensive, greatly improving FPS
- Optimized Editor Object Markers, greatly improving FPS
- Optimized Events export, along with fixing the angle not being assigned properly
- Optimized Copy Paste with multiple objects to have undo / redo work with all copied / pasted objects
- Undo / Redo now has a limited stack size of 512 (this will cap performance issues that occur on larger builds)

[Fixed]
- Fixed Markers bleeding through UI, Dialogs, and the Toolbar
- Fixed player death soft locking Editor
- Fixed bounding boxes showing up when controlling a player
- Fixed a bug that would cause a crash when changing maps several times
- Fixed context menu showing off screen sometimes
- Fixed Editor Startup not spawning you in the center of the map
- Fixed File > New having no functionality from legacy version
- Fixed dropdowns not functioning as intended
- Fixed objects being placed when trying to select other objects / ui elements
- Fixed some snappy behavior when dragging vertically
- Fixed shortcuts being captured when search bars / ui elements are active
- Fixed AI not functioning properly when placed
- Fixed issue with the Save As using the file name from a selected file, rather than the text in the box
- Fixed the Escape key not closing current dialogs
- Fixed the Export Set Name in VPP not having a proper naming (Thanks MisterJ!)
- Fixed a bug that would cause Simulation to re-enable after dragging them
- Fixed a bug that would cause the Drag Box to not get called when you cursor over an object
- Fixed bug that would put the world marker in an incorrect position, causing dragging to feel strange
- Fixed rotation breaking scale
- Fixed center object being rotated incorrectly when rotating multiple objects
- Fixed a rare bug where crashing could occur when deleting objects
- Fixed a bug where all Events File angles would produce an angle of 180 degrees
- Fixed bounding boxes showing sometimes when you had them disabled
- Fixed bug that would cause the Editor to crash when exiting after placing several objects
- Fixed Delete Brush being able to delete bounding boxes
- Fixed a bug that would not load / save files in subdirectories correctly
- Fixed error on mission load causing black and white screen and invisible player
- Fixed a race condition that would occur inside of Editor Commands on occasion, making them far more stable for future use
- Fixed a bug that would cause a crash when deleting single objects very rapidly
- Fixed a bug that would allow the user to execute any command with hotkeys even when they shouldnt be executed
- Fixed view distance being glitchy when loading preferences window

[Removed]
- Removed the Spaghetti man once and for all
- Removed Explosion Brush from the default Brushes due to their explosive tendencies

Update: 14 May, 2021 @ 1:18pm

Version 1.0.2049

[Added]
- Added prompt when overwriting files that already exist
- Added multi-object motion
- Added File browser for saving and loading

[Fixed]
- Fixed some orientation errors in Terrain Builder export
- Fixed bug where clicking the map would not clear selected objects
- Fixed bug that would cause tooltips to flash rapidly when hovering over them
- Fixed Player being frozen on first load without pressing the toggle key several times
- Fixed some UI scaling issues with larger monitors


[Removed]
- Removed the Spaghetti monster