DayZ
DayZ-Editor
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Update: 1 Dec, 2020 @ 3:42pm

Version 1.1.1045

Added:
- Added ban system
- Added Christmas themes to the main menu

Fixed:
- Fixed bug that was causing rotation to fail during placement
- Fixed bug that would cause COT camera speed control to affect Editor camera controls
- Fixed a bug that would crash when importing from init.c (Thanks Bubble!)

Update: 23 Nov, 2020 @ 3:25pm

Update: 23 Nov, 2020 @ 5:48am

Version 1.1.1044

Fixed:
- Fixed a bug that would cause objects to not properly delete
- Fixed a bug that prevented objects from being spawned in when they had invalid models (weapons, dynamic items, etc)
- Fixed bug that would keep hidden buildings around between map reloads

Changed:
- Objects now delete before being created, fixing a few bugs with physics related objects within world objects

Update: 21 Nov, 2020 @ 12:36pm

Version 1.1.1043

Added:
- Added undo / redo for deleted map objects
- Massively improved the performance of object placement

Fixed:
- Fixed init.c import not detecting objects correctly\
- Fixed bug that was causing camera FOV to default to 0.7 instead of 1

Update: 20 Nov, 2020 @ 4:51am

Version 1.1.1042

Added:
- Delete brush now deletes map objects

Fixed:
- Fixed a bug that would cause brushed objects to export at world Zero
- Fixed a bug that would crash the Editor when loading invalid objects

Update: 19 Nov, 2020 @ 7:21am

Update: 19 Nov, 2020 @ 7:12am

DayZ Editor Version 1.1.1041

This version is compatible with stable 1.10

Added:
- Added framework to allow for map objects to be removed
- Added support for World Object deletion (including data Exporting and Saving)
- Added Export for COM data
- Added Import for init.c data
- Added ising the scroll wheel while placing will rotate the object before placing
- Added 'Enable Physics' options to Object Properties
- Added Survivors and Zombies back with their respective features
- Added Animation controller back to Object Properties
- Added setting to hide the cursor when dragging your cameras viewport
- Added setting to enable Markers for Brushed objects
- Added RGB Color Correction to Camera controls
- Added new context menu to Placeable items (left side)
- Added "Edit Loot Spawns" to Placeable Items context menu
- Added lock / unlock to context menus of placed items
- Added the map marker for your camera
- Added more efficient JSON Loader that circumvents the 10mb limit (thanks @DaJingle)
- Added 'Debug' tab to Object Properties dialog
- Added ID and Model data to Debug tab
- Added more clarity to init.c export
- Added better formatting on the loot spawn exports
- Added significantly better accuracy when dragging vertically

Changed:
- Camera coordinates are now editable in the bottom right corner
- Right clicking on the Search Bar will clear the text inside of it
- Dragging up and down will now always use the world Y axis when magnet mode is disabled
- Darkened disabled icons / menu items to clarify
- You can now edit the loot spawns of buildings that dont have MapGroupProto entries

Fixed:
- Fixed Loot Spawn clipboard not resetting between buildings
- Fixed Loot spawns now paste the name of the building
- Fixed a bug that would cause small boxes to appear under objects
- Fixed player not teleporting properly to mouse position
- Fixed MapGroupProto not being copied properly into directory
- Fixed context menus leaving the bounds of the window when on edges
- Items spawned by the tooltip will now be off the map instead of 0,0,0
- Fixed markers not hiding when object was locked
- Fixed objects that are locked can now no longer be deleted (thanks chainsaw)
- Fixed loading not detecting deleted objects
- Fixed bug that would cause hologram orientation to be incorrect
- Fixed crashes when dragging dynamic items using collision mode
- Fixed bug that wouldn't allow the loot editor to load
- Fixed several crashes when placing objects in the world
- Fixed Copy / Pasting not properly storing the Y value
- Added more debug entries to object debug properties
- Fixed a crash involving blank types being exported
- Fixed a bug that would allow input to be processed while dialogs are open
- Fixed loot spawn offsets being read incorrectly from CE

Removed:
- Removed the ability to add / modify 'baked' map objects
- Removed the CustomMission class from the init.c file as it was causing confusion
- Removed 'World Markers' from Brushed objects by default

Discord: https://discord.gg/NyWWrF5Vz2

Update: 12 Nov, 2020 @ 5:45am

- Fixed compatibility issue with CF

Update: 29 Oct, 2020 @ 5:05pm

Update: 29 Oct, 2020 @ 3:21pm