DayZ
DayZ-Editor
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Update: 29 Oct, 2020 @ 2:19pm

Version 1.0.1040

This version is compatible with 1.10.153524

Changed:
- Updated Search Bar visuals
- Hiding the UI now hides the active dialog

Fixed:
- Fixed Properties Dialog not saving collapse states
- Fixed Settings persistency not loading properly
- Fixed ghost markers sometimes being "stuck" to your screen

Update: 25 Oct, 2020 @ 5:09pm

Update: 25 Oct, 2020 @ 4:54pm

Version 1.0.1039

Added:
- Added Help button with links to Discord / Wiki
- Added import for COM json files

Fixed:
- Fixed bug that would cause unintended object selection when inside buildings
- Fixed bug that would allow camera to roll over and invert

Update: 23 Oct, 2020 @ 8:01am

Version 1.0.1038

Changed:
- Changed Version Convention

Fixed:
- Fixed Properties Window orientation not updating

Update: 22 Oct, 2020 @ 6:31am

Version 1.0.37
This version is 1.10 Compatible

Added:
- Added Brush and MapGroupProto files to Preferences Dialog
- Added Zoom controls to Editor Camera (default Right Mouse + Mouse Wheel)

Fixed:
- Fixed Editor Camera coordinates being flipped
- Fixed Properties Dialog not adding Undo / Redo actions
- Fixed bug that wouldnt deselect list item when placement stopped

Tweaked:
- Pressing Escape while placing will now stop placing

Update: 19 Oct, 2020 @ 6:49pm

Version 1.0.36

Added:
- Added persistent settings (Editor/Settings.json)
- Added a setting to disable bounding boxes in preferences
- Added option to 'Export Selected Only' to export dialogs
- Added Camera Controls to the Controls list
- Added additional documentation to the Loot Editor module
- Added Double clicking in the Loot Editor to add a new Loot Position
- Added File Browsers back to Save, Open, Import, and Export (not functional yet, but you can play with them by enabling 'Debug Mode' in the preferences)

Fixed:
- Fixed weather having a mind of its own after setting in the Environment Dialog
- Fixed undo / redo not working for all dragged objects
- Fixed Menu Item Icons not fading for disabled items
- Fixed Brushes not using ZOffset parameter
- Fixed Objects spawning in with the bounding box stuck on (thanks chainsaw_squirrel)
- Fixed View Distance error with Preferences Dialog
- Fixed "Insert Loot Position" using incorrect positional data

Changed:
- Camera now spawns above character on load

Removed:
- Removed Flags Group from Object Properties

Update: 17 Oct, 2020 @ 5:59pm

Version 1.0.35

Added:
- Added Bounding Boxes for selected objects
- Added World Markers for Brushed Objects (allows you to move objects around)

Update: 17 Oct, 2020 @ 3:53pm

Version 1.0.34

Added:
- Added Defaults folder to simplify default files
- Added setting in preferences window for Modal Dialogs and Debug Mode
- Added functionality to all Editor Object flags. You can now enable / disable Bounding Box, List Item, World Marker, and Map Marker (might remove the world marker one cause its very dangerous)
- Added Expansion compatibility to mission
- Added leather gloves to the character (thanks @Suvi)
- Added Shortcut Keys to Lock and Unlock objects (L & Ctrl + L)

Changed:
- Migrated missions to Saves directory
- Locking objects will now hide their markers
- Drastically optimized Editor Object operations by turning it into a Psuedo Controller
- Dialog Windows will now remember what groups you had open / closed
- Selecting another Editor Object with the properties dialog open will now update the properties window to the next Editor Object
- Opening the Editor Hud while controlling the player will freeze camera movement

Removed:
- Removed defaults folder from root
- Removed DOJ

Update: 15 Oct, 2020 @ 3:35pm

Version 1.0.33

Added:
- Added Locking to EditorObjects
- Added all Flags to Properties window (not functional, but pretty!)

Quality of life:
- Dialogs now save last position for next usage

Fixed:
- Fixed bug that would not allow VPP data to export

Update: 14 Oct, 2020 @ 7:41pm

Version 1.0.32

Added:
- Added Disables for Undo and Redo Commands

Fixed:
- Fixed Delete Brush crashing game
- Fixed Objects skewing when rotating several objects
- Fixed Objects not having collisions