Total War: WARHAMMER II

Total War: WARHAMMER II

Chaos Invasion Mod - Soul's The End Time Comes 2.3
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Update: 8 Aug, 2021 @ 9:35pm

- Small update:
- fixed old tuskgor chariot still linking to Deco's (was causing beastmen armies spawn in with 19/20 just noticed while playing tonight)
- tweaked beastmen list while I was in there anyways (added wargor, and jaber)
- Added jaber to Zeect armies (seems fitting)
- Updated animations to include jaber for WoC culture

Update: 23 Jul, 2021 @ 10:51am

These notes are valid for the main, single wave and test versions of the mod:

- Updated army lists to include Guv's excellent Chaos Dragon Unit Mod, thanks to Guv for giving me the okay to use it, and please head on over to check out their work and say thanks! (got an awesome zombie dragon mod too for Vampire Counts!)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1987716772

- During playtesting noticed the WoC LL's were really having a rough time still so I've yet again converted some of those warriors to chosen(especially Sigie boy's loadout) and included the chaos dragon in Archeon and Saar's loadouts (also musing on some way to just have Saar spawn, still not sure what's going on with him being entrapped up there never seems to trigger him loose in base game... nah I was totally mistaken, testing the mod, even with that version (event happens in first 5 turns), he was rolling hard on Kislev, think just never seen him before AI used to wipe him)
- Added frost wyrm to norsca, chaos dragon is now unique top tier unit for the Tzeecht armies and rarer spawn for all generic WoC armies
- Increased frequency of knights for Khorne armies, added chance of knights with lances as well and up'd their overall ranged fire power with an additional rando hellcannon spawn. Saw cool quote Khorne bloodthirsty but arguably most "noble" of all chaos factions, so figured corrupted knights and play up on the theme with their spawn point by brett.
- Updated all mod's required unit mod lists.
- Should be save game compatible as just adding new mod, not dropping anything this time.

This is the final "2.2 release" as well.
Anything after this be either get it working for coop or...I dunno really...kinda love it how it is to be honest xD
If ever another major change though, it will be version 2.3 for what that is worth.

Update: 14 Jul, 2021 @ 11:06am

- Swapped out Sam's Ghorgon for da new shiny one, can now remove from your load list as the mod no longer uses that unit mod.

Update: 5 Jun, 2021 @ 10:31pm

- Hotfix: Forgot ol' Saar's list. HOW EMBARASSING! Replaced his normal spawn, left the RoR(I like it as name fits) and removed trolls, up'd the horrors to compensate.
- Swapped few of the chaos warrior list spawns for chosen in LL's army lists.

Update: 5 Jun, 2021 @ 10:00pm

- Added in pink horrors from Hunt's new addition to the lesser daemons collection of mods.
- Check Hunt's work out here: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2460572300
- Replaced the chaos spawn in all zeect' army lists.
- "Rhythm doesn't make you a dancer."

Update: 20 Feb, 2021 @ 4:44pm

TESTED AND WORKING AS OF 05-25-2021

2.2 Change Notes(both versions):
Stances hotfix added to four factions mod adds
Agent spawns have been added for them as well
Added proper Agents table(mirror'd off main chs) for four factions
Agent spawns increased to 10(mid)/15(late)
Moved "chaos stirs" message back a bit to turns 45-65, bugs me happens so early then...nothing for a while.

ONE WAVE VARIANT:
Moved up final wave to 100-130, less waiting for show to kick off now as have no pre-game entertainment here.

Update: 16 Jan, 2021 @ 4:17pm

- forgot the plague priests

Update: 15 Jan, 2021 @ 11:33pm

- Removed broken casters from army lists, replaced with frost wyrm low rate rando spawn instead.

Update: 9 Jan, 2021 @ 10:15pm

- Re-worked spawns in the base script, few tweaks but original 2.0 spawn locations of four armies remains unchanged essentially.
- Added secondary spawns(like vanilla naggarond spawn for WoC) to each faction. Now the map should have a better coverage of CI Army Spawns North to South, East to West.
- Bumped Warherd to 10 armies, added in more spawns along with secondary locations.

Secondary Spawn Locations
- Change: Southern Straits, east of Volcano Islands
- Skull: Wolf Lands
- Blight: Shifting Sands
- Excess: Pirate Coast


Update: 8 Jan, 2021 @ 7:28pm

- Image