Total War: WARHAMMER II

Total War: WARHAMMER II

Chaos Invasion Mod - Soul's The End Time Comes 2.3
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Update: 13 Dec, 2020 @ 11:25am

Update: 5 Dec, 2020 @ 7:04pm

Update: 5 Dec, 2020 @ 3:35pm

Moved army lists, factions etc into new scripts, fingers crossed it plays nice overall when it comes to invasion time.

Times for invasion etc are all based on new script, never seen it in action so want to have a baseline, probably tweak this in future.

Looking back: This is when CA created the "wh2" invasion script. It broke a lot of invasion mods including this one. However by this point actually knew scripting a bit and managed to salvage/retrofit the theme of the mod into the new one. If you're quiet at night on the moors of the workshop you can still hear the faint cries of dead Chaos Invasion mods...

Update: 9 Oct, 2020 @ 9:25pm

Mod image update...that doesn't count okay?

Update: 9 Oct, 2020 @ 4:37pm

No thats it, I swear, last update for a while. We'll call this real Public 1.0 Upload now. No more beta.

Just being paranoid while playtesting, keep double checking script, then doubledouble checking didnt edit anything and backing it up make sure not a diff version...nothing was actually changed since last written notes

Update: 9 Oct, 2020 @ 4:02pm

Update: 9 Oct, 2020 @ 12:57am

Update: 9 Oct, 2020 @ 12:07am

Update: 8 Oct, 2020 @ 10:24pm

Update: 8 Oct, 2020 @ 9:02pm

-Fixed few errors in army gen script I had made
-Tweaked unit spawn rates for some armies to reduce clone army-ness
-Added units from Deco's Beastmen, and Chaos Dwarf, as well as Sam's Ghorgon
-Did first test loading mod without any unit mods, they are not required but will leave as such and update description as adding all these units to invasion is a big part of what I've always wanted this mod to be anyways/I mean, its awesome, they actually all work together! :D
-Added new mods which use units for quick access when sub'ing