Counter-Strike 2

Counter-Strike 2

kz_superstructure
Showing 1-7 of 7 entries
Update: 3 Jan, 2021 @ 2:06pm

- Raised a clip
- Changed gameplay to prevent possible skips in an area.

Update: 1 Dec, 2020 @ 10:00am

- Revamped an area
- Added a few triggers
- Shifted a bhop block
- Prevented a resurf skip (I think)

Update: 15 Nov, 2020 @ 8:39pm

- I genuinely do not remember half of my changes this update since they were so long ago
- General brushwork
- Fixed a trigger
- Fixed a few textures
- Changed around a bonus layout

Update: 10 Oct, 2020 @ 11:43am

- Moved bonus 4 end zone to less obvious location
- Added water in the middle
- Added details throughout the map
- Added details in the 3d skybox
- Added trees both in the map and in the 3d skybox
- Made a few jumps easier
- Fixed a bugged texture
- Fixed a buggy antibhop trigger
- Placed two missing antibhop triggers

Update: 9 Oct, 2020 @ 4:19pm

- Removed a skip involving a tree
- Added some details
- Added (and textured) antibhops around the triple surf
- Textured teleport surfaces to distinguish them from non-teleport surfaces
- Fixed bonus 1 being wonky
- Future-proofed bonus 5
- Blocked part of the 3d skybox
- More 3d skybox improvements to come
- Textured some slopes
- Clipped off the edge of the map some more
- Removed soundscape due to the difficulty in making it optional :(

Update: 9 Oct, 2020 @ 2:36pm

- Map should actually be packed this time around

Update: 8 Oct, 2020 @ 5:57pm