Rivals of Aether

Rivals of Aether

Bonby
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Update: 28 Feb, 2021 @ 4:55pm

VER 1.6.2 (02/28/21)
-Redrew landing, landing lag, and pratfall sprites
-Added uphurt sprite
-Reworked visuals and sounds for Neutral-Special
-Adjusted positioning and speed of Neutral-Special projectile
-Neutral-Special startup and endlag significantly reduced
-Neutral-Special can now be acted out of during the last 2 windows
-Added compatibility with Final Smash Buddy

Update: 22 Feb, 2021 @ 5:16pm

VER 1.6.1 (02/22/21)
-Added proper landing lag to Forward-Special when used in air
-Forward-Special now transitions into idle state properly when used on ground
-Fixed a bug where Forward-Special had no parry stun
-Fixed sprite offsets being 1px off vertically

Update: 4 Feb, 2021 @ 7:35pm

VER 1.6 (02/04/21)
-Redrew portrait
-Forward-Special reworked
-Forward-Tilt reworked
-Wavedash sound effect volume slightly lowered
-Fastfall speed lowered (17 -> 14)
-Down-Special sped up significantly
-Down-Special knockback angle changed (60 -> 90)
-Down-Special knockback increased (8 -> 10)
-Down-Special knockback scaling decreased (1.05 -> 0.65)
-Lowered trigger radius for Down-Special interacting with Frog
-Adjusted Neutral-Air animation to have a clearer startup and end
-Neutral-Air now has 3 windows instead of 2
-Forward-Air knockback scaling decreased (1.15 -> 1)
-Forward-Air sourspot knockback scaling decreased (0.9 -> 0.7)
-Decreased size of Forward-Strong hitbox
-Changed abyss runes H and M

Update: 26 Jan, 2021 @ 2:04pm

VER. 1.5 (01/26/21)
-Up-Strong reworked
-Updated css_draw script with new template (credit to Hyuponia)
-Neutral-Special knockback angle changed (48 -> 50)
-Forward-Special base hitpause decreased on all charge tiers
-Forward-Special base knockback and knockback scaling adjusted on all charge tiers
-Can now wall jump out of rising windows of Down-Special
-Down-Special knockback angle changed (58 -> 60)
-Down-Special base knockback decreased (9 -> 8)
-Down-Special knockback scaling increased (0.9 -> 1.05)
-Forward-Air animation adjusted
-Forward-Air base knockback increased (6 -> 6.5)
-Forward-Air knockback scaling decreased (1.4 -> 1.15)
-Foward-Air sourspot damage decreased (9 -> 4)
-Jab knockback angles changed (87 -> 85, 91 -> 90)
-Dash-Attack base hitpause decreased (12 -> 8)
-Dash-Attack grounded hitbox base knockback decreased (10.5 -> 7)
-Dash-Attack grounded hitbox knockback angle changed (72 -> 75)
-Up-Tilt knockback angle changed (101 -> 100)
-Down-Tilt base knockback decreased (11.5 -> 9)
-Down-Tilt knockback scaling increased (0.15 -> 0.25)
-Down-Tilt knockback angle changed (77 -> 75)
-Forward-Strong knockback angle changed (50 -> 361)
-Down-Strong base knockback decreased (12 -> 6.5)
-Down-Strong knockback scaling increased (0.675 -> 1.2)
-Down-Strong knockback angle changed (49 -> 50)
-Down-Strong base hitpause decreased (16 -> 8)
-Kirby copy ability reworked

Update: 13 Jan, 2021 @ 5:20pm

Update: 13 Jan, 2021 @ 5:01pm

VER 1.4.2 (01/13/21)
-FStrong startup anim frames decreased
-UStrong startup anim frames decreased
-FStrong knockback scaling decreased (1.4 -> 1.2)
-FStrong knockback angle changed (39 -> 50)
-UStrong knockback scaling decreased (1.2 -> 1.1)

Update: 11 Jan, 2021 @ 8:37am

Update: 11 Jan, 2021 @ 8:36am

VER. 1.4.1 (01/11/21)
-Fixed a bug that broke hurtboxes after hitting with Down-Special
-Adjusted Down-Special hitbox size and position
-Lowered hitpause and hitpause scaling of Down-Special

Update: 10 Jan, 2021 @ 11:04pm

VER 1.4 (01/10/21)
-New Down Special:
When you use DSpecial, you'll briefly bounce upward before plummeting down. When going downward, you can hit an opponent and bounce back up. You won't be able to use the move again until you land, but you can follow it up into another attack. If you land on your frog when using DSpecial, you can gain more height.
-Abyss Rune I changed (DSPECIAL can chain into itself up to 3 times.)
-Increased range of Back-Air and adjusted animation
-Reworked Forward-Air with new animation
-Back-Air damage increased (8 -> 9, 4 -> 6)
-Back-Air 2nd window length decreased (18 -> 15)
-Back-Air sourspot hitbox lifetime decreased (11 -> 7)
-Back-Air sweetspot hitbox base hitpause increased (8 -> 9)
-Back-Air sweetspot hitbox hitpause scaling increased (.75 -> .85)
-Added new hit sound for Neutral-Special spike balls
-Neutral-Special spike ball size decreased
-Neutral-Special damage decreased (8 -> 6)
-Neutral-Special spike balls disappear much faster if horizontal speed is 0
-Forward-Special knockback decreased (8 -> 7, 9 -> 8, 11 -> 10, 15 -> 14)
-Up-Special Frog now disappears when parried
-Up-Special Frog lifetime decreased (720 frames -> 400)
-Up-Special Frog no longer bounces spike balls when they have been parried

Update: 10 Jan, 2021 @ 11:04pm