Arma 3
Halo Covenant Cruiser Interior (BROKEN)
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Update: 11 Oct, 2021 @ 7:42pm

- [DEV] Operation TREBUCHET & [DEV] Operation TREBUCHET First Contact now temporarily required
- Replaced all floor Platforms with Platform [AI] to allow for AI pathfinding.

Update: 3 Oct, 2021 @ 3:13pm

- secret weapons no longer required
- star gate beta no longer required
- zombie and demons no longer required
- first MEU aux is now required (and you don't NEED it's required mods)
- broke up the comp in the entities tab to make it easier to modify (see last pic above)
- added lowerable/ raisable hanger & cell shields
- opening/ closing the "large doors" now done by scipts only (should be more responsive)
- all interactable actions now limited to roughly 6m range from object
- added sound effects to all the interactable actions
- added ambient sound effects (all SFX are in the form of triggers so it's easier to find and modify as needed)
- all scripts should now be MP compatible
- added grav lift ground section with working 2 way teleporter
- added cruiser over interior and grav lift
- redid the floors and roofs with platforms
- double stacked floor joints in large rooms to reduce free fall animation
- added vehicle lifts in shuttle bay
- fixed up shuttle bay layout
- added single use ship wide alarm system (can only be disabled at the bridge, look for the "big red button")
- all lights can be turned on/ off from the bridge (3 km radius)
- added unlock ship action to hanger console 2nd &3rd balcony's
- spirit drop ship invincible while in the hanger (should make it easier to pull off Key's exit)
- adjusted hanger hight to work better with the phantom
- finally replaced missing final dawn assets with First MEU & Optre assets
- added covenant weapon & ammo editor spawners (can't remember why)
- removed all AI
- added Q&A to description to hopefully be more helpful

Update: 13 Oct, 2020 @ 7:48pm