Left 4 Dead 2

Left 4 Dead 2

Stranded Bank (Beta v0.7)
Showing 1-6 of 6 entries
Update: 24 Dec, 2020 @ 1:55am

// Version 0.7
- [Detailing] Added various small details and adjustments
- [Detailing] Detailed building interior
- [Detailing] Detailed Walkway/Path
- [Detailing] Detailed hotel exterior
- [Detailing] Adjusted interiour of computer shop
- [Detailing] Adjusted Stairs
- [Detailing] Moved military truck
- [Detailing] Added sandbags and mounted machine guns at military truck
- [Detailing] Added env_wind so trees sway
- [Detailing] Added Scaffolding
- [Detailing] Textured a few things
- [Gameplay] Adjusted weapon and grenade spawns
- [Gameplay] Added more Jerry cans and Explosive canisters around the place
- [Gameplay] Changed map start
- [Gameplay] Fixed potential AI stuck spot
- [Soundscapes] Changed and added soundscapes
- [NavMesh] Added extra paths and ladders for infected to take
- [NavMesh] Improved AI navigation
- [Clipping] Adjusted stair clipping
- [Optimisation] Adjusted prop fade distance

Apologies for the lack of updates! Some personal stuff has happened and due to that, I had lost motivation to work on Stranded Bank. I plan on continueing to work more on this project and hopefully get it finished sometime in 2021!

Merry Christmas! Hope you have a wonderful new year!

Update: 27 Oct, 2020 @ 3:40am

VPK Fixes

Update: 27 Oct, 2020 @ 2:27am

Mission File Edit

Update: 27 Oct, 2020 @ 2:00am

// Version 0.6.2
- [Detailing] Populated the roads with more cars
- [Detailing] Detailed buildings and sidewalks
- [Detailing] Added small military medical camp
- [Detailing] Changed police car models due to poor reflections
- [Detailing] Removed random fence from rooftop
- [Detailing] Adjusted 3D skybox
- [Gameplay] Adjusted weapon and item spawns
- [Gameplay & Detailing] Added temporary building to break up visiblity
- [Overlays] Fixed Overlays at bus stop
- [NavMesh] Adjusted bus for improved navigation for Common and Special Infected
- [NavMesh] Improved pathing for players and infected
- [NavMesh] Stopped infected from spawning in area's they shouldn't
- [Clipping] Clipped tree's to stop Common and Special infected from climbing them, also stops players from standing on them
- [Clipping] Adjusted clipping on picnic tables so you dont slide/surf on them
- [Cubemaps] Adjusted $envmaptint for a few textures
- [Optimisation] Improved prop fade distance
- [Optimisation] Lightmap Adjustments
- [Optimisation] Reduced Numportals

Update: 18 Oct, 2020 @ 7:14pm

// Version 0.6.1 (19/10/2020):
- [Thumbnail & Poster] Added a temporary Thumbnail and Poster

Update: 18 Oct, 2020 @ 4:44pm

// Version 0.6 (19/10/2020):
- Beta release