Total War: WARHAMMER II

Total War: WARHAMMER II

Empire Cult of Sigmar (New Faction) - Updated
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Update: 6 Dec, 2020 @ 2:57am

Update: 18 Nov, 2020 @ 3:30am

Update:

Fixed flagellant physical protection, was showing 15% on the faction select screen but was only 12% in battle, it's now 15% in both

Fixed description of sigmar temples, the main name was lost which was causing an issue with some dilemmas where the player is asked to construct a certain building type

Update: 17 Nov, 2020 @ 2:15pm

Increased starting imperial authority, you now start with +3 to cushion the sluggish increase in IA through events

Update: 16 Nov, 2020 @ 7:08am

Update:

Introducing the new Sisters of Sigmar Warband - these are a blend of shielded sisters wielding various weapons, from hammers to whips, they are recruitable from the tier 3 sigmar building chain

tweaked the damage output down for the mounted witch hunters they were seriously out-performing their price point, those of you with them in their army, can you provide feedback, Normal dmg reduced by 2, AP dmg reduced by 1

Tweaked UI bullet points to accurately reflect the unit

Animation changes, i've tweaked the animations for the shielded units, they will look different when braced and an enemy is in charge range, they will also not throw their arms around in the air when idle or in combat, they will taunt instead

Update: 8 Nov, 2020 @ 6:00am

Update: Now to the latest version of Mixus Unlocker, big thanks to him for creating the startpos for this entire faction

What's new

  • you no longer replace Ostermark although you still start in the same area
  • Fixed Quest lines, these now work, i've tested the Jade Griffin through to completion
  • Fixed you can now assign a lord to Ostermark if and when you confed them
  • Volkmar as the Head of the Cult of Sigmar is not interrested in an Elector seat (that's beneath him) so whilst he leads the faction, he can not be placed into a seat, you will need a Lord for that
  • Cult of Sigmar units should now be exclusive to the Cult

    i've tweaked various settings and move some of the units around

    Please note, as this is an entire new faction, i've had to build everything, if you notice wierd stuff going on or something missing, please let me know so i can resolve it

Update: 30 Oct, 2020 @ 4:55am

Update: fixed scripting issues, mod now works with OvN lost factions, dual Volkmars should (fingers crossed) be a thing of the past, also added support for new Crusade mod

Update: 26 Oct, 2020 @ 5:39am

Update: Flagellants can now be recruited from all farm levels, previously only the first level farm worked

Update: 24 Oct, 2020 @ 7:25am

Update:

Adjusted script to prevent Volkmar from spawning for the empire when playing as the Cult of Sigmar (this won't impact games in flight)

Changed "Holy Order of the knights of Sigmar" to follow the Reiksguard redline skill tree

Update: 23 Oct, 2020 @ 5:24am

Update:

New Textures created by Crisord:

  • Temple Guard - New Shields
  • Sigmarite Initiates - New Torsos and Shields
  • Order of the Holy Knights of Sigmar - New barding for horses, New textures on Armour, New Shields and weapons

New Unit Cards for:
  • Temple Guard
  • Sigmarite Initiates
  • Order of the Holy Knights of Sigmar

Bugs: Volkmar is scripted to be unique however some users have seen him in use for the Empire, PropJoe has written a kill switch which has been added to the campaign script.

If a human player is playing as Cult of Sigmar and Reikland recruit Volkmar, the script will auto kill him

Update: 19 Oct, 2020 @ 3:09pm

Unit card update