Noita
Classy Framework
Showing 1-10 of 12 entries
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Update: 15 Apr, 2021 @ 4:00pm

1.12 Release:
* Removed some old code that handled giving the player their starting perks in a really janky, fake way. Now it's handled correctly by using the Modding API call to add the perks properly.

Update: 26 Nov, 2020 @ 2:13pm

1.11 Release:
Updated to use the new Mod Settings system, dropping the physical Config file.
Settings are now easily adjustable ingame.

Update: 19 Nov, 2020 @ 4:22pm

1.10 (I think) Release:
Improved base wand code.

Update: 12 Nov, 2020 @ 5:44pm

1.09 (Hotfix) Release:
Fixed empty class flasks to be 1:1 with vanilla flasks, minus their script component.
Fixed a problem where loading the class list was causing errors with the world seed.
Removed Daily Run from the class list, as it wasn't functioning as intended.

Update: 12 Nov, 2020 @ 3:53pm

1.08 Release:
Fixes for spinning wands/items.
You can safely ignore all class pickups to play vanilla.
Preset start and daily run are still available, though I think Daily Run might be taken out soon.

Update: 1 Nov, 2020 @ 9:22am

1.07 Release:
Update to fix issue with classes being cut off past the next page.
Added Vanilla classes which can be disabled with the config.lua file.

Update: 30 Oct, 2020 @ 6:14pm

1.06 Release:
Updated to fix classes being unable to load an item file as opposed to constructing the item from a base potion.

Update: 22 Oct, 2020 @ 11:10am

Hotfix for number of classes allowed per page when running with Goki's Things and Classy Integration enabled.. Hopefully.

Update: 22 Oct, 2020 @ 7:45am

Update to implement Runi's slick pagination when generating >5 class pickups.

Update: 21 Oct, 2020 @ 2:34pm

Updated for compatibility with mods that remove perks from the perk_list, like Edit Wands Anywhere.