Tabletop Simulator

Tabletop Simulator

Brotherhood & Unity (Compass Games) [Scripted]
Showing 1-6 of 6 entries
Update: 26 Oct, 2020 @ 12:33pm

Changes at this revision:
a) Control of Regions has actually been corrected.
b) Dice have been added. Use the dice if you want to roll them instead of the wedge die roller. Remember to treat a roll of 10 as a 0 (zero).
c) A pointy arrow has been added. Use it if it helps to point at things of interest in the game. This helps to draw the attention of the other player/s to the where they should be looking.

Important notes on using the module: To complete the setup of the game you must complete point 1) below!

1) 2-3 player game. The cards, that are excluded from the 2-player game, have been set aside. Shuffle them into the Early or Late War decks as required if you are playing a 3-player game.

2) Use the "Numeric Displays", one per side, to track the current Strategic Will. Left-hand mouse button increases the counter by 1. Right-hand mouse button decreases the counter by 1. This replaces the SW tracks that are fiddly to use.

3) Dice. Use the dice wedge to roll the dice. Note this game requires a d10 with numbers 0-9. if you roll d10 dice in the game; remember to treat a roll of 10 as a 0 (zero).

4) Control & Regional control markers. These are available in unlimited bags to use as required.

5) Supply Markers. These are available in unlimited bags to use as required.

6) Entrenchment markers have been replaced with 14 rectangular Entrenchment markers. These replace the unlimited bag of square markers. The total of 14 is a countermix & hard limit.

7) UN Safe Area markers have been replaced by 2 rectangular strips that are more space efficient. These replace the 2 square markers. The total of 2 is a countermix & hard limit.

8) Reinforcements have been arranged on Notecards.

Update: 26 Oct, 2020 @ 11:36am

Changes at this revision:
a) Control of Regions has been corrected.
b) UN Safe Area markers have been replaced by rectangular strips that are more space efficient.
c) Reinforcements have been arranged on Notecards.

Important notes on using the module: To complete the setup of the game you must complete point 1) below!

1) 2-3 player game. The cards, that are excluded from the 2-player game, have been set aside. Shuffle them into the Early or Late War decks as required if you are playing a 3-player game.

2) Use the "Numeric Displays", one per side, to track the current Strategic Will. Left-hand mouse button increases the counter by 1. Right-hand mouse button decreases the counter by 1. This replaces the SW tracks that are fiddly to use.

3) Dice. Use the dice wedge to roll the dice. Note this game requires a d10 with numbers 0-9. if you want to roll d10 dice in the game; remember to treat a roll of 10 as a 0 (zero)

4) Control & Regional control markers. These are available in unlimited bags to use as required.

5) Supply Markers. These are available in unlimited bags to use as required.

6) Entrenchment markers have been replaced with 14 rectangular Entrenchment markers. These replace the unlimited bag of square markers. The total of 14 is a countermix & hard limit.

7) UN Safe Area markers have been replaced by 2 rectangular strips that are more space efficient. These replace the 2 square markers. The total of 2 is a countermix & hard limit.

8) Reinforcements have been arranged on Notecards.

Update: 23 Oct, 2020 @ 2:02pm

Changes at this revision:
Game turn & FA tracks now report when they have been altered by a player.

Notes on using the module: To complete the setup of the game you must complete point 1) below!

1) 2-3 player game. The cards, that are excluded from the 2-player game, have been set aside. Shuffle them into the Early or Late War decks as required if you are playing a 3-player game.

2) Use the "Numeric Displays", one per side, to track the current Strategic Will. Left-hand mouse button increases the counter by 1. Right-hand mouse button decreases the counter by 1. This replaces the SW tracks that are fiddly to use.

3) Dice. Use the dice wedge to roll the dice. Note this game requires a d10 with numbers 0-9.

4) Control & Regional control markers. These are available in unlimited bags to use as required.

5) Supply Markers. These are available in unlimited bags to use as required.

6) Entrenchment markers have been replaced with 14 rectangular Entrenchment markers. These replace the unlimited bag of square markers. The total of 14 is a countermix & hard limit.

Update: 22 Oct, 2020 @ 10:16pm

Changes at this revision:
Entrenchment markers have been replaced with 14 (the countermix is a limit) Entrenchment rectangular counters. These replace the unlimited bag of square markers.

Notes on using the module:

1) Dice. Use the dice wedge to roll the dice. Note this game requires a d10 with numbers 0-9.

2) 2-3 player game. The cards, that are excluded from the 2-player game, have been set aside. Shuffle them into the Early or Late War decks as required if you are playing a 3-player game.

3) Control & Regional control markers. These are available in unlimited bags to use as required.

4) Entrenchments & Supply Markers. These are available in unlimited bags to use as required.

5) Use the "Numeric Displays", one per side, to track the current Strategic Will. Left-hand mouse button increases the counter. Right-hand mouse button decreases the counter.

Update: 22 Oct, 2020 @ 2:41pm

First public release:
Setup has been fixed.

Notes on using the module:

1) Dice. Use the dice wedge to roll the dice. Note this game requires a d10 with numbers 0-9.

2) 2-3 player game. The cards, that are excluded from the 2-player game, have been set aside. Shuffle them into the Early or Late War decks as required if you are playing a 3-player game.

3) Control & Regional control markers. These are available in unlimited bags to use as required.

4) Entrenchments & Supply Markers. These are available in unlimited bags to use as required.

5) Use the "Numeric Displays", one per side, to track the current Strategic Will. Left-hand mouse button increases the counter. Right-hand mouse button decreases the counter.

Update: 21 Oct, 2020 @ 6:10pm

Initial release with limited scripting. More scripting will be added to aid game play in subsequent releases.


1) Dice. Use the dice wedge to roll the dice. Note this game requires a d10 with numbers 0-9.

2) 2-3 player game. The cards, that are excluded from the 2-player game, have been set aside. Shuffle them into the Early or Late War decks as required if you are playing a 3-player game.

3) Control & Regional control markers. These are available in unlimited bags to use as required.

4) Entrenchments & Supply Markers. These are available in unlimited bags to use as required.