Barotrauma

Barotrauma

Boneslaw Master Mk IV ii
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Update: 4 Nov, 2020 @ 5:15pm

- Optimized sub file size

Update: 4 Nov, 2020 @ 7:46am

- Made armory decoration levers non-interactable
- Improved engine room waypoints
- Minor visual improvements

Update: 3 Nov, 2020 @ 9:14pm

- Added solid flood near engine room's door because bots had issues crouching.

Update: 3 Nov, 2020 @ 8:11pm

Woops. Forgot to actually add back a gap after removing the hatches in the shuttle haha

Update: 3 Nov, 2020 @ 7:04pm

- Removed motion detection light in observatory. Replaced with normal light with a switch
- Fixed shuttle batteries constantly draining when docked and mothership is heading full speed
- Added a few waypoints
- Removed shuttle ballast hatches and replaced with an open ballast design
- Minor visual improvements

Update: 3 Nov, 2020 @ 3:45pm

- Added security uniforms in armory
- Removed door ID restriction. (Bots do not support this feature sadly)
- Added ID restrictions to certain containers such as armory and toxin cabinet.
- Added doors that can be locked by authorized personel in armory, medbay and cargo room

Update: 3 Nov, 2020 @ 3:08pm

- Updated the charge coilgun system. Now stronger, charges faster and consistent in multiplayer.
- Normal mode coilguns reload increased to 0.3
- Fixed a coilgun starting in SONAR mode
- SONAR used for aiming coilguns no longer deteriorate

Update: 1 Nov, 2020 @ 8:31am

- Fixed 3 spawnpoints missing their card ID
- Buffed the 2nd O2 generator (bots freaking out)
- Added missing vent in engineering
- Increased power consumption of both engines

Update: 31 Oct, 2020 @ 10:13pm

- Added description on certain buttons

Update: 31 Oct, 2020 @ 9:41pm

- Fixed a few bugs
- Added signature