Rivals of Aether

Rivals of Aether

Dr. Melee Mario
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Update: 6 Dec, 2023 @ 6:45pm

DMM Patch (You could consider it a month late 3 year anniversary patch)

Offscreen Pill indicators added! You can now track high bouncing or upwards launched pills!
Pill Skins Added! 8 different skins for your interactable projectiles. You can pick any of them using
a new CSS button. A bunch of specific alts have different defaults.
Added the 32nd alt. A player alt for skrupp.
Moved CSS Buttons around to not overlap with online buddies.
Added some dust effects and boost vfx to some moves
Finally fixed the coloring on the face during Taunt

Some animation tweaks here and there:
Crouch, Jump, Walljump, Fair, Ftilt, among some others.

Balance changes? In this economy!?
Uair:
Landing Lag 5 -> 6
Front and Back hitboxes reduced in size slightly

Uspecial:
Activator hitbox width reduced by 4 pixels, also moved closer to the body

Fstrong:
Charge frame 8 -> 10. Overall frame data unchanged

Dspecial:
Oponents dragged by tornado will now fall through platforms
Dspecial Max Fall speed during endlag is now 6

Dair:
Reduced the amount of total hits: 5 -> 4
Total Damage remains the same: 8

Walljump Vsp: 8 -> 9

Tweaked some stuff regarding Pill interactions:
-A couple of moves have slightly better detection ranges
-Boosting a pill with FSpecial now gives a mininum speed of 5 to pills. (Up from 4.5)
-Pill Hit lockout after a strong hit reduced 10 -> 8 frames
-Fixed a bug where some pills would randomly dissapear during dspecial

Did a file cleanup, deleted unused or unnecessary files.


Update: 19 Mar, 2023 @ 4:00pm

v1.69

Update: 17 Jan, 2023 @ 9:39pm

DMM January Patch Woooooooo!
Presentation Changes:
-Dr Melee Mario has put his foot down. (Fixed ground alignment)
-Added smears to Ftilt, Dstrong, UStrong, Dattack, Dair, Dtilt
-Tweaked some Recolors. Added 3 new ones!
-Tweaked some SFX and Hit sounds

Balance Changes:
-Ustrong hitboxes adjusted to fit the new smears

-Fair BKB 9 -> 8.5

-USpecial BKB 8.5-> 7.5 (This makes cheesy low % kills harder...)
-USpecial KBS .95 -> 1 (... While retaining around the same high % killpower)
-Adjusted USpecial Hitpause values

-Nair Angle 361 -> 55
-Nair Active time 18 ->16
-Nair Initial BKB 6 -> 7
-Nair Min Damage: 6 -> 7
-Nair Max Damage: 9 -> 10

-Ftilt BHP 7 -> 8
-Ftilt HSP boost slightly increased

-Bair BKB 6.5 -> 7
-Bair BHP 7 -> 8
-Bair Endlag 12 -> 13
-Bair Active Time 6 -> 5
-Bair now gives a slight HSP boost during the active frames

-Utilt damage 5 -> 6
-Uair damage 5 -> 6
-Dair multihit BHP 1 -> 2
-Minor adjustments to Dspecial Max and Min heights
-Jab overall BHP decreased by 1
-Other Minor hitbox adjustments all across the moveset

-Fixed a bug where Fspecial wouldnt actually flip players when they were not attacking.
-Tweaked the grounded and aerial knockback values of Fspecial
-Made some updates to Reflect logic, improving consistency for a couple of specific interactions.

Pill Changes:
-Blue-Blue pill angle 45 -> 60
-Overall rework to how pills damage and knockback gets increased:
Damage values grow faster and Knockback values have a lower cap
-Interacting with pills no longer adds extra hitpause, instead it slightly increases its Hitstun Multiplier
-Lowered VSP boost given by Cape

Update: 28 Aug, 2022 @ 9:00am

v1.67

DMM August Patch
-Added CSS voice toggle for both medic colors, more voicelines added.
-Varios minor visual improvements to a bunch of alts
-Added dust effects to Dattack
-Dspecial and Uspecial last hits now have 10 frame hit lockout.
-Walk_accel 0.2 -> 0.25
-Removed Fair Late Hit sourspot
-Dair final hit angle 280 -> 270
-Fstrong sweetspot moved slightly towards the body
-Dstrong Back Hit BKB 9.5 -> 9.25
-Bair damage 7 -> 8
-Nair damage range 6 to 8 -> 7 to 9
-Caped pills HSP boost x1.75 -> x2
-Pills now have a .8 hitstun multiplier

Update: 5 Jul, 2022 @ 8:55am

v1.66

Patch Notes:
DMM Patch

-Fixed a minor visual bug when using Uspecial on a Pill.
-Prat_land_time 12 -> 14
-Dair multihits are more consistent.
-Added some neat Taunt voicelines to a couple of very specific alts. You get 1 every 6 pills. Dying/ getting a kill refreshes this timer.
-FS KBS 2 -> 1.5 (lol snolid)

Pill Gimmick update:
Made a bunch of tweaks to make pill interactions more consistent. Detection boxes slightly increased in size
Reworked the way Pills interact with Dstrong:
Pills will now be launched in an arc with relatively low hsp. The more you charge the Strong, the farther they will fly.
The moment they collide with the ground, they will start rolling and accelerating. They have a max hsp of 15.
The new arc allows for even more fun pill juggling scenarios.

Big Reflector logic update:
Fspecial active time 3 -> 4 (For players)
Fspecial player affecting hitbox should now launch more consistently.
Added a new rectangular hitbox that helps vizualise the reflecting area. This hitbox does not interact with players.
A Bunch of tweaks to reflect code were made to improve consistency:
Doc should now be completely inmune to any reflected projectiles. Baring some funky article shenanigans.
Separated the article and projectile reflect logic to minimize jank. Most projectiles will now work flawlessly, while articles are still basically a toss up.
Added 3 frames of hitstop in between reflects to make reflecting multiple consecutive projectiles possible.
Added code specifically to prevent projectiles from being reflected multiple times.
Fixed a bunch of specific janky interactions: Owen Boot, Sleep Kirby star, Sleep kirby bubble, Donyoku nspecial, Carcossant ring, among many others.

Update: 22 Jun, 2022 @ 4:59pm

Update: 22 Jun, 2022 @ 4:42pm

v1.65

Update: 18 Jun, 2022 @ 6:56pm

v1.64

Update: 18 Jun, 2022 @ 1:52pm

v1.63

Update: 5 May, 2022 @ 9:00pm

v1.62

2 new alts

Fixed a bug where a stunned pill would disappear if Ftrong was fully charged

More text to make it seem like i did something 0.1 > 0.2

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