Rivals of Aether

Rivals of Aether

Dr. Melee Mario
66 Comments
Dr. Mario 9 Jul @ 9:32pm 
Thanks for putting me in the game man! Been a longtime goal of mine. Anyways, off to go write a perscription. Yahoo!
Snolid Ice  [author] 30 Jun @ 11:37am 
no
plays tation 3 30 Jun @ 12:30am 
can you up b cancel
Six LNii 17 Mar @ 12:03am 
Now all we need is the Smash Ultimate Dr. Mario for comparisons between these two lmao
mrtomahawks 27 Aug, 2024 @ 9:52am 
would be cool if he had his voice
SonicUltimate 1 Jul, 2024 @ 9:55am 
DYING PATIENTS LMAO
Freya 4 Jun, 2024 @ 11:48pm 
Great character! Could it be possible to add compatibility with Rivals 2?
Youmu Enjoyer (MrAppel) 4 Jun, 2024 @ 9:33pm 
Great character! Could it be possible to add compatibility with prowler parry with an image like the Dr. Mario AI one?
Suisei Enjoyer (Tom64) 18 Apr, 2024 @ 5:14pm 
I... Actually really love it! It's compatible with amost everything that i have
Renlira  [author] 6 Feb, 2024 @ 6:17am 
@Raith142
As funny as that may be, i feel it would be too similar to the default color.
Raith142 4 Feb, 2024 @ 4:38pm 
Please add Dr. Amigo as an alt, I would be really happy if you did so.
Renlira  [author] 15 Aug, 2023 @ 6:02am 
@Vanilla
Cape does actually apply the buffs to an oponents pill, but its the only move to do so. The reasoning is that the rest of the moves would require Dmm to not be hurt while an oponents pill while he is buffing them, otherwise he would just be hit by the enemy pill he is trying to juggle.
Since Fspecial is already a reflector, it doesnt run into this issue.
Snolid Ice  [author] 15 Aug, 2023 @ 3:48am 
i aint reading all of that
Freya 14 Aug, 2023 @ 10:56pm 
And I haven't played a mirror match with Dr Melee Mario so I don't know of how his neutral special works in mirror matches, but I think it would be cool if another Dr Melee Mario oponent could interact with it on the same way that the person who used Neutral special could, similar to how in Rivals the Main roster can interact with each other's stage control tools in mirror matches and take advantage of each other's tools.
Freya 14 Aug, 2023 @ 10:53pm 
I personally freaking love his Neutral Special, as the main roster in Rivals are defined by their stage control tools and how they interact with them in multiple ways, which unfortunely a lot of workshop characters miss so they either end up being underpower because of their lack of tools, or the creators try to buff them a lot to compensate for their lack of stage control tools, which ends up turning them overpowered.

But meanwhile, Dr Melee Mario has a very good stage control gimmick with the way he can interact with his neutral special and his regular attacks to bounce it around or control it in a way. Basically making him play right at him with the rest of the main Rivals roster.
Renlira  [author] 14 Aug, 2023 @ 4:05pm 
Oh wow
That was quite insightful ItsSublemon, thank you for sharing your overall experience with Doc.
I do find quite amusing how you open describing Nspecial as quite useless, but then repeatetly refer to it as a very important part iof his gameplan. Other than that yeah i think you pretty much hit the nail in the head with doc.
Things like having limited movement, not much disjoint and a bad recovery i consider to be very intrinsic with the identity of Dr Mario, so of course they are also present here.
Once again, you shared a pretty good analysis on the desing of the character and im grateful of you takking the time to do so :]
ItsSublemon 14 Aug, 2023 @ 10:12am 
ive put more time into this than i probably should have. fun character.
ItsSublemon 14 Aug, 2023 @ 10:10am 
dr mario also has very bad recovery. very bad. his up b is only remotely dangerous for 1 or 2 frames and then becomes the easiest move to punish in the entire game. that combined with its very diminishing vertical gain causes a lot of issues, including having to airdodge to have a chance to make it back on the stage, which leaves you wide open for an attack. since he has this much trouble offstage, he relies on ledgetrapping instead of going offstage to edgeguard, and on some character's recoveries, trying to set something up at the ledge can be dangerous, although with a lot of practice and good pill and smash attack usage, you can set up 50/50s. or just get punished for it.
ItsSublemon 14 Aug, 2023 @ 10:10am 
depending on the stats of the other character, it can become almost impossible to combo.
dr mario has a very difficult time against light characters, because he can only kill out of combos, which means when characters get out of combo range early, they can end up livng to around 150% because dr mario lacks other kill options and has to get lucky, land a parry, or hit a fair or run up upb. having a long time of going for these can put you at a severe disadvantage, because you cant combo them, and they can still combo you and get kills.
ItsSublemon 14 Aug, 2023 @ 10:10am 
he also struggles to get out of combos due to his low speed and lack of get off me tools beside sometimes nair, which is small and has no disjoint, so its useless against any kind of sword or disjoint combo, and even if there was a trade, he has a lot of trouble getting anything out of it, and usually is overpowered by a stronger move after the trade.
ItsSublemon 14 Aug, 2023 @ 10:10am 
his central moves have weaknesses though, and that forces you to set them up with the rest of your moves, which is some very good design. up b has a small hitbox, forcing you to set it up with other moves that combo into it in the air, or using it out of a well-timed parry. his neutral b is slow and parryable, but if you approach and use moves to compliment it or hit them into the pill, you have tons of possibilities.
he does have a very wobbly matchup chart though. because his neutral b is his best tool in neutral, he struggles against projectiles, reflects, and fast or small characters that can avoid an attack used. because of his short range, he struggles against characters with disjoints, swords and projectile characters.
ItsSublemon 14 Aug, 2023 @ 10:09am 
this character is incredibly well made, with weaknesses and strong points that are both fair, albeit sometimes frustrating. the moveset is very well rounded (apart from side and neutral special being pretty much useless) and his slow movement is made up for very well by his heavy combo potential and neutral possibilities with megavitamins.
his moveset is mostly revolving around his neutral b and up b, the former being his main combo starter and neutral tool due to his bad speed and lack of disjoints and ranged options and its flexibility from the way it moves and how you can interact with it. his up b is his strongest kill move, comboing out of up air which you can get from dtilts, utilts, nairs and nspecials. it does have a very small hitbox for the sweetspot that can kill from around 70% and a longer lasting sourspot hitbox that kills at around 450%. when done correctly, though, he can kill ridiculously early, but only with good di and reads.
zarafiq 11 Jun, 2023 @ 9:00am 
This is the only Dr. Mario on the Workshop bruh.
Snolid Ice  [author] 8 Mar, 2022 @ 5:11pm 
@Ebony i do not remeber doing that lol sorry
Freya 5 Mar, 2022 @ 4:14pm 
But I asked before if the name was a reference to that old and buggy mod and Snolid told me it wasn't and that it was just a coincidence ;w;
Renlira  [author] 5 Mar, 2022 @ 4:06pm 
The name is just a reference to the OG Melee Mario mod.
Snolid Ice  [author] 4 Mar, 2022 @ 11:27pm 
@Ebony what if i told u this dr mario was based off of smash 4 melee and ultimate
Freya 4 Mar, 2022 @ 7:07pm 
I would prefer if he doesn't, because then you will have kids constantly criticizing Snolid for not adding things from Smash 4 and/or Ultimate or having different mechanics from those 2 games. Which has happened a lot with other Workshop chars based on Melee.
Samuel SM, Animations & Gaming 4 Mar, 2022 @ 4:34pm 
Can you please rename "Dr. Melee Mario" to "Dr. Mario"?
Snolid Ice  [author] 2 Oct, 2021 @ 6:20pm 
@fall-down737 that is not a glitch that is pringles mode
Pozëmka, Durin Protector 2 Oct, 2021 @ 6:17pm 
Discovered a glitch. If you use a Taunt before the start of a match which would usually change pills, the textures break for the rest of that match lol
Rush Wheeler 25 Apr, 2021 @ 5:05pm 
You should make his smash attacks increase the damage/knockback of the pills.
SIMΩMEGA 30 Mar, 2021 @ 5:32pm 
Man Dr. Melee Mario triggers me so much, he should be renamed to Melee Dr. Mario lol.
Freya 18 Mar, 2021 @ 3:20pm 
His speed seems fine to me. Although I wonder what you mean by stronger. Because a higher knockback would actually be bad for him as that would reduce his combo potential.
Idrees 18 Mar, 2021 @ 2:50pm 
his frame data feels like mario and his up tilt his so broken. he would feel like dr. mario more if his moves were slower and stronger but honestly i love him this way. great mod
Snolid Ice  [author] 15 Mar, 2021 @ 5:57pm 
@Bun.E it has more care put into it because I like attention to detail and i like being creative. i saw dr mario as an oppertunity to expand upon doc
Freya 15 Mar, 2021 @ 5:55pm 
Oh sorry, I was just wondering why this was more polished and had more care put into than the other. Regardless of my previous comment. I like it!
Snolid Ice  [author] 15 Mar, 2021 @ 5:53pm 
@Bun.E first of all its not a reskin of melee mario. the only similarity is same artist. 2nd. that was not the purpose of this mod
Freya 15 Mar, 2021 @ 5:16pm 
I love that even tho this started as a reskin of Melee Mario, this one is already WAY more polished and functional than the original.
Naysaya 17 Feb, 2021 @ 5:29pm 
Absolutely incredible, my favorite mod to play with. Amazing job
Bubblii 24 Dec, 2020 @ 8:24am 
I like it
The Great G.B.A 11 Nov, 2020 @ 6:27pm 
Thanks Doc.
Snolid Ice  [author] 6 Nov, 2020 @ 11:04pm 
@ToadGang8 for up air the late hit sends at the same angle in ult but the other angles felt better which is why i used them, we might change it in hte future but idk
Renlira  [author] 6 Nov, 2020 @ 10:16pm 
@ToadGang8
From what i understand, The In place dash attack after pressing down is an ingame mechanic of Rivals itsel
SolitaireFan 6 Nov, 2020 @ 9:22pm 
This character is great! I love the mix of elements from his different smash iterations! I think it would be nice if up air sent at the angle it does in ultimate if you land the back edge of it. Also is it intentional that if you quickly input down after dash attacking the momentum of the slide is cancelled and you do not go forward?
TheCrabGuy 6 Nov, 2020 @ 6:49am 
But can he up b cancel?
Watchdogg 3 Nov, 2020 @ 2:13pm 
makes sense. And don't get me wrong I think you've done a great job with this
Renlira  [author] 3 Nov, 2020 @ 2:06pm 
@Watchdogg This Doc is more our own interpretation of him. The "Melee" in his name is actually a reference to the original Melee Mario mod made by xArtix32.
Currently Super Sheet lowers his grvarity during active frames but doesnt have a set vertical boost. This means it can actually stall him very slightly when used during the start of a jump.
Watchdogg 3 Nov, 2020 @ 2:01pm 
him being dr. 'melee' mario probably confused me a bit if it is more based on the newer iterations of doc