Call of Duty: Black Ops III

Call of Duty: Black Ops III

Zombies Cache
Showing 1-9 of 9 entries
Update: 1 Jul, 2022 @ 9:50pm

Graphical Updates
- Cut back on vegetation a little more.

Updates
- Removed Drop Down Nodes for Zombies since they weren't working. (MAX height is 128 Units but even lowering
something to that number or lower didn't help.
- FINALLY added a Mini-BOSS "Brutus" I put off on this for SO LONG because I was trying to get "Margwa" but I had
no luck.
*Brutus can LOCK Perks, and the Mystery Box which cost 2,000 points to unlock.
- Lowered Size of the map exponentially


*Removed Rictofen

Update: 29 Jun, 2022 @ 2:02pm

Almost a year later and I did update the map!

Graphical Updates:
- Overhauled "B-Main"
~ Added a window, making it more akin to the Cache we have today. Brightened the map up.
- Cut back on the green of the map. NOT TOO drastically, but it's a little less green!
- Removed bricks from squeaky area, removed clipping due to exploit.
- Framing

Updates
-Added zombie jump down on bomb site B and A *It probably doesn't work*

*Removed Rictofen

Update: 8 Sep, 2021 @ 10:11pm

Hello! For anyone still playing this map!

I've patched the safe spots on B site and CT Main per popular demand. My reasoning for not doing this was due to the fact that you cannot rank up on my map(Obviously). But I guess it enticed people to not play the map proper and just cheese the spots too much. Even saw some gameplay of people that used cheese spots.

I also *HOPEFULLY* patched a glitch that caused Zombie spawners to activate even though the Zone itself isn't activated. Should this glitch not be fixed I made it to where the zombies can pass through the A side of the debris this takes place in.

I added some more fine detail to the map, even some after I already updated the screenshots. OH YEAH. I also updated the screen shots since they were EXTREMELY dated, and thanks to my Ultra-Wide monitor I was able to take the screenshots way easier.

This may be the FINAL update. I have been looking into a Boss zombie but I seem to never have luck adding one thematic to the map. If anyone knows how to add a the boss from Shadows of Evil let me know!

*Removed Rictofen

Update: 18 Mar, 2021 @ 7:04pm

Map changes GALOR!

- Changed Skybox to what I deem to fit more the *post rain* feel.
- Finished adding sheet metal roofing to buildings I desired
- Changed the "wall" around the map. Metal frame with sheet metal body. Looks MUCH better. I'm also aware I didnt do that to the room in sun room.
- added some synthetic lighting to some parts of the map. This is hardly noticeable but makes the areas that are too dark not super dark.

- Added Lore..?

*Removed Rictofen

Update: 2 Mar, 2021 @ 5:10pm

Misc. changes and minor bug fixes.

- Added a mini Cache to the inside of the main *out of bounds* "glitch" spot.

*started adding roofs to buildings

**Removed Rictofen

Update: 2 Jan, 2021 @ 11:50pm

After a month of nothing.... I decided to just put out what I had. I've been REAL busy with work, the holidays and just being a father.

- Removed the tedious fetch quest to unlock pap... now the door to access it is just 1750 Points (Zombies Essence)
- Started adding more detail to the map to cook your potatoes even more. (Thank you IceGrenade)
- Fixed the zoning to hopefully prevent players from dying randomly... hopefully
- Added a more obvious way to tell where the shield bench is.
- Didn't patch the Out of Map glitch, because why would I? for anyone interested on how to do so here's a link.
https://www.youtube.com/watch?v=xFsBsL7bNA0
- added more GRASS because grass and grass make grass.
- added an *invisible* ramp on the right side to the large building out side of the map to allow players who explore get on top of it and snipe zombies from above
- added a second story to the A-Main area of the map... Now this doesn't fully block the out of map glitch... it can make it a little more difficult but it's still not hard.
- Reverted the Deathmachine from being a PaP'd BO1 weapon to the OG BO3 one.... I may REMOVE the BO1 DM from the box so that's the only way to get it, is via the drop.
- I'll also add ways to get back into the map once out of it to allow players to get back in without dying/restarting
- Contemplated making another map... lmao

Side Note: I'm also trying to get another easter egg song... but a specific one that I don't know yet. Hopefully more to come.

Hope your 2021 is great... Thank you for the support.

*Removed Rictofen

Update: 1 Dec, 2020 @ 8:49pm

The update that shouldve came before release.

DRASTICALLY lowered the file size from around 45 Gigabytes, to just over 2 Gigabytes
- for anyone who also runs into this problem, the fix is super simple, right click on your map in the mod tools launcher, and select clean .xpak files.

*Removed Rictofen

Update: 30 Nov, 2020 @ 7:56pm

Changed map from private to public

-- Weapons
- Fixed some weapons from crashing when pack-a-punching.
- Changed name of some PAP'd variants
- Changed wallbuys all around the map to make more sense with what CSGO would have. (With the M14 and Stakeout being the only exceptions)
- Removed some BO2 and BO3 leftovers.

-- Map based
- Removed clipping for props that no longer existed that blocked the player and zombies.
- Added clips for props that weren't previously clipped.
- Fixed some walls that were clipping through other walls.
- Textured untextured walls with decals
- Added indicators from perks on the map via paint and props
- Changed parts of the map that were far more boring, cut back on grass spam. Tree, Tspawn etc
- Lit up B main, it was far too dark.
- Changed the perk models for
--- Quick Revive
--- Juggernog
--- Speed Cola
--- Deadshot Daiquiri
--- Stamin-up
to better line up with the current cods perk machines, I MAY add Elemental Pop in the future, I have it, it just works right off spawn without the need to purchase it.

-- MISC
- Cleaned up the map to make it a smaller size, it's still huge.


*Removed Rictofen






Update: 2 Nov, 2020 @ 2:38am

Added Map to workshop

*Removed Rictofen