Left 4 Dead 2

Left 4 Dead 2

New Secondary Weapons
Showing 1-10 of 10 entries
Update: 11 Nov, 2020 @ 2:29pm

Machine pistol reload duration from 1.5 to 1.75, Pistol cycletime from 0.1 to 0.145

Update: 10 Nov, 2020 @ 6:58pm

SMG to 1.5 reloadduration, experimental, no clue if it actually works

Update: 10 Nov, 2020 @ 6:19pm

Forgot to set the reload duration for the M1 previously, now it's at 2 seconds. Also SMG/Machine Pistol set to 2.2 experimentally

Update: 9 Nov, 2020 @ 3:18pm

M1 Garand for the hunting rifle

Update: 4 Nov, 2020 @ 3:25am

Fix for Zoey's hands

Update: 3 Nov, 2020 @ 2:38pm

Minor fixes, Scouts accuracy buff, AWP accuracy nerf, SMG accuracy nerf

Update: 3 Nov, 2020 @ 12:33pm

AWP changed into a secondary, Scout buffed up considerably, fixed an error in scouts config, minor changes to smg, magnum reverted to 80 damage, rate of fire from 0.225 to 0.200

Update: 3 Nov, 2020 @ 5:03am

SMG and pump went to tier 2, SMG cuts into tier 2 rifle spawns, but both spawn fairly consistently thanks to this.
As they're tier 2 weapons now, I've decided to slightly buff them. SMG ducking spread from 1 to 0.85, standing spread from 1.3 to 1.5, spread per shot from 0.75 to 0.5. Shotgun scatter pitch from 6.0 to 4.5 and yaw from 8.5 to 7.5. SMG won't be usable in bleedout anymore, which I'd consider to be a buff. Aside from that, minor cleanup

Update: 2 Nov, 2020 @ 5:32am

Moved the shotgun back to tier 1

Update: 2 Nov, 2020 @ 2:50am