Arma 3
The ISIL Foothold v1.27
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Update: 22 Nov, 2020 @ 4:46am


v1.19
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- Removed Grass cutter from the helicopter area at the base as it prevented any recruited AI from moving anywhere including boarding helicopters, vehicles, and moving outside the closed in area, most times they would not respond to any command, now fixed!

- Updated intro text.
- Updated the mines module which will spawn more mines in the minefields, as there was very little before.
- Added another patrolling squad (Fireteam) that consist of about 5 soldier that will patrol the compound AO, this replaces that Truck with MG.

- Removed the Truck with MG as reported many times it would attack players base if player flew in with heli as it would track the heli back to base.

- Added a 7th compound.
- Added a defensive AT launcher that is a new task/objective.

Update: 8 Nov, 2020 @ 11:11pm

v1.18
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- Removed the bunker for the east mgnest, as the mg would tip over when it turned.
- Fixed wording with intro script, now it reflects the version.
- Added gate to compound 2.
- Extended a wall and added a gate to a house in compound 4.
- Updated all the vehicles of the enemy to better reflect a desert theme.
- Added a few grass cutter objects in certain spots to clear the grass for access.
- Built another compound, now there is a 6th compound adding to a total of 19 objective/tasks to complete.
- Opened the wall entry on compound 5 as it is a doorway, ai prior would walk through it.
- Added minefield module to the outskirts of the whole AO compound perimeter, watch your step!
- Updated the briefing to reflect the number of objective/tasks as before it was wrong.
- Misc building, object adjustments.

Update: 2 Nov, 2020 @ 8:40am

v1.17
- Release