XCOM 2
[WOTC] Standardised Resources Bar
Showing 1-10 of 10 entries
Update: 9 May @ 12:24pm

v2.2

BUGFIX: Fixed some code that could make mod-added resources appear twice if given direct ScreensToApply in the config, that were also part of the 'default' resource-showing screens.
Many thanks to HudsonSavage for bringing this to my attention.

Update: 29 Oct, 2024 @ 5:45pm

v2.1

UPDATE: Changed some default configs at the request of Zelfana :)

Update: 30 Jul, 2024 @ 11:06pm

v2.0

MAJOR UPDATE: Completely reworked the code to make this run from config entries. Extensive default config created - moving all my hardcoded settings into toggleable defaults.
As a config driven mod this should make it easier for other mods/modders to extend the functionality to more screens in the future without me having to directly update this mod.

Due to running from config now it may take an extra 0.00005 seconds for the bar to figure out what it should be doing. If you notice a slight lag, be patient with it whilst it catches up.

Update: 24 May, 2023 @ 8:55pm

v1.6

UPDATE: Finally included the Gene Mods purchase screen, don't know why this one had slipped the net so far ...

Update: 23 Apr, 2023 @ 6:20pm

v1.5

UPDATE: Small update to accomodate the Filtered Build Menu mod adding a new screen name for its engineering build menu. This screen should now display the Standardised Resource Bar from this mod (including mod-added items)

Update: 9 Apr, 2023 @ 10:03pm

v1.4

UPDATE: Just a small update to bring some good old config options to this mod.. for use by other modders (and Not-Modders !) to add stuff easily to the resource bar. Examples provided in the config and readme.

Many thanks to Iridar for config and struct discussions and advice

Update: 30 Mar, 2021 @ 3:05pm

v1.3

BUGFIX: Changed the event listener priority to not override the Crew Size information given by Covert infiltration so this now works better with CI ...

.. however, if you are running this and CI and Force Level display the bar gets very crowded on the Geoscape. Thankfully CI already has an MCM option to not show CrewSize on the geoscape, which makes everything work out nicely again :)

Thanks to DrgLord for highlighting the issue and MrCloista, Xymanek and NotSoLoneWolf for helping with the solution.

Update: 18 Jan, 2021 @ 9:42am

v1.2

FEATURE UPDATE: Now has a config editable list for including mod added resources into the bar, as some people may find this easier than using the CHL hook themselves.
Please see the XComStandardResourcesBar.ini for more information.

Update: 4 Dec, 2020 @ 9:43am

v1.1

FEATURE UPDATE: Added some CI and LW screens in the options. I'm sure there are plenty more screens I could cover, but I'm adding what I need/use myself.

Update: 3 Nov, 2020 @ 4:54am

v1.0

Initial Release