Noita
Megumin Explosion Spell
Showing 1-7 of 7 entries
Update: 1 Apr, 2021 @ 6:18pm

5.9:
- FIX: A component was missing.

Update: 31 Mar, 2021 @ 6:58pm

5.7:
- FIX: Fixed enemies being unable to use the explosion spell when they grab a wand that has it.

Update: 3 Feb, 2021 @ 7:35pm

Forgot to update the readme...

Update: 3 Feb, 2021 @ 7:28pm

5.6:
- FIX: Wrong mod settings parameter.
- FIX: Fixed the explosion spell not working with default mod settings.

Update: 3 Feb, 2021 @ 5:41pm

5.5:
- CHANGE: The config file has been replaced by ingame options that can be found in the mod configuration menu.
- UPDATE: The descriptions have been updated to reflect this change.
- UPDATE: The explosion timer message has a custom sprite now.

Update: 4 Nov, 2020 @ 1:27pm

5.2:
- FIX: Fixed "explosion is ready" message showing up for the alternative explosion.

Update: 3 Nov, 2020 @ 1:38pm

5.0:
- FIX: Stains are fully visible again.
- FIX: Fixed an issue that caused stains to stop working when continuing a previously saved game.
- FIX: Fixed some inconsistencies with invisibility.
- CHANGE: Reverted the change that removed the explosion's custom timer, the current implementation of cast delay turned out to still be underwhelming.
- CHANGE: Reverted the unification of all mods into one, "Megumin Player Character" and "Megumin Explosion Spell" will be 2 separate mods again, trying to make them into a single mod caused far too many problems that didn't need to exist.
- UPDATE: Added better explanations for the customization options in the mods' descriptions.