Tabletop Simulator

Tabletop Simulator

Canterbury [Scripted]
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Update: 11 Apr, 2021 @ 8:04am

Fixed Red Money counter disappearing. The 3DText object was not locked for some reason and would fall through the table upon load.

Update: 5 Apr, 2021 @ 11:16am

Added a counter that sums the value of all coins near the player's board. It's the small number above the player board.

Added a couple note card reminders of what to do when the City Marker passes 100, 200, 300 points.

Update: 5 Mar, 2021 @ 3:34pm

Fixed crash when trying to calculate the King's Bonus and a score is greater than 14.

Updated the Rules notebook page.

Fixed the alignment of the No Build token.

Info message for Breaking Ground bonus is now displayed properly.

5- and 10-gold coins are smaller.

The game board's snap points are now tagged, so structures and score markers now only snap to their appropriate spaces.

Two trash cans are added for discarding coins and tiles that are no longer needed.

Update: 15 Feb, 2021 @ 8:47pm

Major feature: King's Bonus calculator. Press the "King's Bonus" button to display the total King's Bonus points for each player.

Turn order is now properly configured. This is most noticeable in hotseat mode.

Pressing a number over a money bag now properly distributes the money to the player's area.

The City Well tile no longer has a red border, so it's no longer confused as belonging to the red player. This deviates from the physical board game.

Red, Green, and Blue player colors are more muted. Yellow remains bright because otherwise the pieces blend with the boards too much.

"Ground breaking bonus" reminder message now displayed properly.

"Start Game" button deletes more stuff not needed once game starts, including itself.

Some other miscellaneous fixes.

Update: 1 Jan, 2021 @ 11:08am

The City Well now has purple sides, so that it doesn't look like it belongs to the red player. It still has a red border, like the original tile. I may or may not change that.

Removed the reset button as it's not really necessary.

Update: 28 Dec, 2020 @ 9:53am

Fixed the District Bonus calculator for two-player games and the Central district. The calculator was not taking into account the City service marker nor the Neutral player markers.

Update: 26 Dec, 2020 @ 8:54am

Added a District Bonus calculator. When it comes time to add the District Bonus, just press the button and the game will tell you how many points to add to each player.

A message is displayed to remind you to take the Breaking Ground bonus when you drop a tile in an empty district.

Update: 23 Dec, 2020 @ 6:56pm

Pressing "Start Game" will now do the following:
1) Insist that all players are seated at a valid color
2) Remove all pieces (score tokens, player mats, etc) for players not at the table
3) Distribute starting money to each player's area

In two-player games, the personal structure tile stacks now have a grey border to indicate that they are owned by the Neutral player.

Player boards have a button that gives you the money for the Levy Funds and Tax & Build actions, so that you don't need to figure out the amount or draw the coins yourself. This only works if the City Marker is properly located on the score track.

The rulebook PDF has been uploaded to Steamcloud so that it downloads faster.

Update: 22 Dec, 2020 @ 1:07pm

Fixed the setup for two-player mode.

The Start Game button now creates all the remaining structure tiles and distributes tiles to each player's areas.

Update: 20 Dec, 2020 @ 8:12pm

Add full support for two-player (expert variant). Right-click on the service markers to place a cube for the neutral player.

Add "start game" button to distribute pieces to players at start of game. It chooses a starting player randomly. However, it doesn't distribute starting money (yet)

When a player picks up a structure tile, its border changes to match the color of the player. This has no game play effect, but it does help to keep track who played which tile in case someone gets confused. Plus it looks kinda neat.

Added a "reset game" button. Currently, all it does is remove the cloned structure tiles. These tiles are dynamically generated when a fresh game is loaded. The intent is to remove those tiles so that you can modify the game and then save it. Only the GM (black player) can press this button.