Arma 3
[MP] Ragdoll Physics Plus+
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Update: 11 Jul, 2022 @ 10:41pm

FINAL VERSION.

***CHANGELOG***

-A good amount of issues with the previous version have been fixed. No more unstable prone and crouch deaths.
-Moderate increases in weight across the board. Units should fall a bit quicker now, with more realistic inertia.
-Many skeletal constraints (arms, legs, etc) have been reworked for even more natural looking falls, and more natural final poses.
-Optimized hitboxes even further to ensure compatibility with almost all animations in the game. Mods that add animations such as WebKnight's melee are unsupported, but should work fine for the most part.
-Underwater physics have been improved, units will now sink a bit slower.
-A bunch of other tweaks and improvements to the physx config that I can't remember right now, its mostly jargon so I'm not even going to try explaining it.

***NOTES***

-Torso hitbox is slightly offset by default, meaning the back/spine side will be slightly in the ground and the chest/front side will slightly hover in the air. There's nothing I can do about this, the offset control value seems to be hardcoded.
-There's still not much force applied to ragdolls per bullet hit, again there's no direct control for this, so there's not much I can do. Decreasing the weight results in more force per hit, but makes the ragdolls fall to the ground much slower.
-Ragdolls may still occasionally fall into a silly pose. Its rare, but it still happens. This problem can never be fully mitigated without compromising the current physics model.

Update: 3 Mar, 2021 @ 5:30pm

1.12

-slight improvements to physics model.

PLEASE LET ME KNOW ASAP IF THIS UPDATE IS STILL BROKEN!

Update: 28 Feb, 2021 @ 1:24pm

1.1 is pretty buggy on others' machines currently, rolling back to 1.0 until I can find the issue and fix it.

Update: 28 Feb, 2021 @ 1:45am

-Slightly tweaked the physics model, units were unnaturally flexible

Update: 27 Feb, 2021 @ 10:27pm

-Uploaded wrong version initially, re-uploaded and corrected to 1.1

Update: 27 Feb, 2021 @ 4:34pm

Update: 27 Feb, 2021 @ 4:33pm

V1.1

-Physics model has been improved. Ragdolls should now act a bit more dynamic overall, and fall more naturally.
-Hit reactions have been re-worked. For example, one bullet (ex. a sniper shot) shouldn't cause too much knockback, but multiple hits will result in more force being added to the unit. More bullets = more reaction.
-First iteration of my balancing system has been implemented, a la RDR2. Units may occasionally try to keep their balance when shot, depending on the hit location, calibre of bullet, etc. (Experimental feature, but it seems to work well enough)
-Explosion force has been slightly reduced.
-Fixed weird issues with deaths from prone position. It should look a lot better now.
-Fixed some minor clipping issues.

Update: 24 Nov, 2020 @ 5:07pm

Fixed some spelling mistakes in mod.cpp... words are hard.

Update: 24 Nov, 2020 @ 4:03pm

-Slightly reduced the force applied when a unit is killed by a headshot. Reducing it too much causes strange behavior, still working on a fix.
-First pass at fixing the bikey. Hopefully it works now.

Update: 18 Nov, 2020 @ 10:38am

no changes, updated it twice accidentally